000 | 02574nam a22004453i 4500 | ||
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001 | EBC3421350 | ||
003 | MiAaPQ | ||
005 | 20240729125736.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2014 xx o ||||0 eng d | ||
020 |
_a9780300199291 _q(electronic bk.) |
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020 | _z9780300190991 | ||
035 | _a(MiAaPQ)EBC3421350 | ||
035 | _a(Au-PeEL)EBL3421350 | ||
035 | _a(CaPaEBR)ebr10819832 | ||
035 | _a(CaONFJC)MIL552162 | ||
035 | _a(OCoLC)923605319 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aGV1469.15.Y44 2014eb | |
082 | 0 | _a794.8 | |
100 | 1 | _aYee, Nick. | |
245 | 1 | 4 |
_aThe Proteus Paradox : _bHow Online Games and Virtual Worlds Change Us--And How They Don't. |
250 | _a1st ed. | ||
264 | 1 |
_aNew Haven : _bYale University Press, _c2014. |
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264 | 4 | _c©2014. | |
300 | _a1 online resource (261 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aCover -- Contents -- Acknowledgments -- Introduction: Mirror, Mirror on the Wall -- CHAPTER 1: The New World -- CHAPTER 2: Who Plays and Why -- CHAPTER 3: Superstitions -- CHAPTER 4: The Labor of Fun -- CHAPTER 5: Yi-Shan-Guan -- CHAPTER 6: The Locker Room Utopia -- CHAPTER 7: The ''Impossible'' Romance -- CHAPTER 8: Tools of Persuasion and Control -- CHAPTER 9: Introverted Elves, Conscientious Gnomes, and the Quest for Big Data -- CHAPTER 10: Changing the Rules -- CHAPTER 11: The Hidden Logic of Avatars -- CHAPTER 12: Reflections and the Future of Virtual Worlds -- Notes -- Glossary of Online Gaming Terms -- A -- B -- C -- D -- E -- F -- G -- H -- I -- L -- M -- N -- P -- R -- S -- T -- W -- X -- Z -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y. | |
520 | _aA surprising assessment of the ways that virtual worlds are entangled with human psychology. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aComputer games. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aYee, Nick _tThe Proteus Paradox _dNew Haven : Yale University Press,c2014 _z9780300190991 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3421350 _zClick to View |
999 |
_c94686 _d94686 |