000 | 05128nam a22005773i 4500 | ||
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001 | EBC3416474 | ||
003 | MiAaPQ | ||
005 | 20240729125649.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2012 xx o ||||0 eng d | ||
020 |
_a9780814337226 _q(electronic bk.) |
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020 | _z9780814334508 | ||
035 | _a(MiAaPQ)EBC3416474 | ||
035 | _a(Au-PeEL)EBL3416474 | ||
035 | _a(CaPaEBR)ebr10561890 | ||
035 | _a(OCoLC)923510909 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aGV1469.3 -- .B44 2012eb | |
082 | 0 | _a794.8 | |
100 | 1 | _aWolf, Mark J.P. | |
245 | 1 | 0 |
_aBefore the Crash : _bEarly Video Game History. |
250 | _a1st ed. | ||
264 | 1 |
_aDetroit : _bWayne State University Press, _c2012. |
|
264 | 4 | _c©2012. | |
300 | _a1 online resource (269 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aContemporary Approaches to Film and Media Series | |
505 | 0 | _aCover -- Half-title -- Title -- Copyright -- Contents -- Foreword by Ed Rotberg -- Acknowledgments -- Introduction -- Notes -- Video Games Caught Up in History: Accessibility, Teleological Distortion, and Other Methodological Issues -- Look Back in Anger: Accessibility Issues in the Computer Age -- Emulation and Technical Proficiency -- The Incomplete Object -- Teleological Illusion: From Early Cinema to Early Video Games -- Reconfiguring History -- Notes -- What's Victoria Got To Do with It? Toward an Archaeology of Domestic Video Gaming -- Back to the Future, or Pre-Positioning the Video Game Console -- The Home and the Media: Early Connections -- The Stereoscope: The First True Domestic Media Device -- A Tactile and Interactive Relationship with Domestic Media Develops -- The Boy Showman Entertains the Family -- Do It Yourself-In Good and In Bad -- Conclusion: Playing Pranks on Winky -- Notes -- Ball-and-Paddle Consoles -- Notes -- Channel F for Forgotten: The Fairchild Video Entertainment System -- History -- Channel F, From the Bottom Up -- Paradigms of Control -- Easter Eggs -- Conclusion -- Notes -- The Video Game Industry Crash of 1977 -- Early Rapid Growth -- A System on a Chip -- The Crash -- The Industry Bounces Back -- Notes -- A Question of Character: Transmediation, Abstraction, and Identification in Early Games Licensed from Movies -- Early Adventures in Movie-Game Convergence -- A Question of Character: Abstraction and Identification -- Conclusion: A Question of Character, After the Crash and Beyond -- Notes -- Every Which Way But . . . : Reading the Atari Catalog -- Nostalgia, Ephemera, and the Cultures of Gaming -- Digital Nostalgia -- Input Codes -- . . . But Loose? -- Notes -- One-Bit Wonders: Video Game Sound before the Crash -- How Sound Was Made -- How Sound Was Used. | |
505 | 8 | _aKey Influential Games for Sound up to 1983: A Series of Firsts -- Conclusion -- Notes -- The Rise and Fall of Cinematronics -- A Quick Buck -- Space Wars, or Is It War? -- Vectorbeam and Me -- Crossed Swords -- Vectorbeam -- Crossover -- Late Nights at Cinematronics -- Last Gasps -- Another Grab Bag of Games and Legal Entanglements -- WMS Wins the Games, I Sign the Papers -- PGD, Trivia Master, and the Real End of Cinematronics -- Notes -- Color-Cycled Space Fumes in the Pixel Particle Shockwave: The Technical Aesthetics of Defender and the Williams Arcade Platform, 1980-82 -- Notes -- Coin-Drop Capitalism: Economic Lessons from the Video Game Arcade -- Sight -- Sound -- Play -- Reflect -- The Cost of Play -- Arcade as Deviant Site -- Arcades in Economic Context -- Pinball and Modernity -- Play As Training -- Computerization and Economic Upheaval -- Conclusion -- Notes -- Early Online Gaming: BBSs and MUDs -- Bulletin Board Systems -- Multi-User Dungeons -- BBSs, MUDs, and Economics -- Notes -- Appendix A: Video Game History: Getting Things Straight -- Appendix B: The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) -- Contributors -- Index -- BackCover. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVideo games -- History. | |
650 | 0 | _aVideo games -- Social aspects. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aAldred, Jessica. | |
700 | 1 | _aBaer, Ralph H. | |
700 | 1 | _aCamper, Brett. | |
700 | 1 | _aCollins, Canada Research Chair in Interactive Audio Karen. | |
700 | 1 | _aDannenberg, Ross A. | |
700 | 1 | _aHerman, Leonard. | |
700 | 1 | _aHuhtamo, Erkki. | |
700 | 1 | _aKocurek, Carly A. | |
700 | 1 | _aMurphy, Professor Sheila C. | |
776 | 0 | 8 |
_iPrint version: _aWolf, Mark J.P. _tBefore the Crash _dDetroit : Wayne State University Press,c2012 _z9780814334508 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aContemporary Approaches to Film and Media Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3416474 _zClick to View |
999 |
_c92951 _d92951 |