000 02155nam a22004573i 4500
001 EBC3339961
003 MiAaPQ
005 20240729125208.0
006 m o d |
007 cr cnu||||||||
008 240724s2015 xx o ||||0 eng d
020 _a9780262324205
_q(electronic bk.)
020 _z9780262028516
035 _a(MiAaPQ)EBC3339961
035 _a(Au-PeEL)EBL3339961
035 _a(CaPaEBR)ebr11034336
035 _a(CaONFJC)MIL752806
035 _a(OCoLC)905349559
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
082 0 _a793.01
100 1 _aUpton, Brian.
245 1 4 _aThe Aesthetic of Play.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2015.
264 4 _c©2015.
300 _a1 online resource (335 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aThe MIT Press Series
505 0 _aIntro -- Contents -- Acknowledgments -- Introduction -- I Games -- 1 Defining Play -- 2 Interactivity -- 3 Play Spaces -- 4 Heuristics -- 5 Anticipation -- 6 Mastery -- II Minds -- 7 Understanding -- 8 Epistemology -- 9 Neurons -- 10 Signs -- III Stories -- 11 Playing without Winning -- 12 Performance -- 13 Narrative Play -- 14 Narrative Structure -- 15 Play and Meaning -- 16 Critical Play -- Bibliography -- Index.
520 _aA game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aGames - Rules - Psychological aspects.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aUpton, Brian
_tThe Aesthetic of Play
_dCambridge : MIT Press,c2015
_z9780262028516
797 2 _aProQuest (Firm)
830 4 _aThe MIT Press Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339961
_zClick to View
999 _c82611
_d82611