000 02032nam a22004813i 4500
001 EBC3339955
003 MiAaPQ
005 20240729125208.0
006 m o d |
007 cr cnu||||||||
008 240724s2015 xx o ||||0 eng d
020 _a9780262328210
_q(electronic bk.)
020 _z9780262029070
035 _a(MiAaPQ)EBC3339955
035 _a(Au-PeEL)EBL3339955
035 _a(CaPaEBR)ebr11033062
035 _a(CaONFJC)MIL752802
035 _a(OCoLC)905221866
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.3 -- .S527 2015eb
082 0 _a794.8
100 1 _aSharp, John.
245 1 0 _aWorks of Game :
_bOn the Aesthetics of Games and Art.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2015.
264 4 _c©2015.
300 _a1 online resource (157 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aPlayful Thinking Series
505 0 _aIntro -- Contents -- On Thinking Playfully -- Preface -- 1 Introduction -- 2 Game Art -- 3 Artgames -- 4 Artists' Games -- 5 Games as a Medium -- Notes -- Bibliography -- Works Cited -- Index.
520 _aAn exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games -- Design.
650 0 _aAesthetics.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aSharp, John
_tWorks of Game
_dCambridge : MIT Press,c2015
_z9780262029070
797 2 _aProQuest (Firm)
830 0 _aPlayful Thinking Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339955
_zClick to View
999 _c82607
_d82607