000 02148nam a22004573i 4500
001 EBC3339747
003 MiAaPQ
005 20240729125204.0
006 m o d |
007 cr cnu||||||||
008 240724s2014 xx o ||||0 eng d
020 _a9780262321518
_q(electronic bk.)
020 _z9780262026871
035 _a(MiAaPQ)EBC3339747
035 _a(Au-PeEL)EBL3339747
035 _a(CaPaEBR)ebr10838510
035 _a(OCoLC)870994389
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.3 .L47 2014
082 0 _a794.8
100 1 _aLerner, Josh A.
245 1 0 _aMaking Democracy Fun :
_bHow Game Design Can Empower Citizens and Transform Politics.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2014.
264 4 _c©2014.
300 _a1 online resource (285 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntro -- Contents -- Acknowledgments -- 1 Should Democracy Be Fun? -- 2 Games, Play, and Democracy -- 3 What Game Design Can Teach Us about Democracy -- 4 Not Just Child's Play: Games in Democratic Processes -- 5 Rosario Hábitat: Designing Participation Like a Game -- 6 Toronto Community Housing: Game Design in Less Fertile Soils -- 7 My Game Design Experiment -- Conclusion -- Notes -- Bibliography -- Index.
520 _aDrawing on the tools of game design to fix democracy.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games-Political aspects.
650 0 _aVideo games-Design.
650 0 _aDemocracy-Computer games.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aLerner, Josh A.
_tMaking Democracy Fun
_dCambridge : MIT Press,c2014
_z9780262026871
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339747
_zClick to View
999 _c82477
_d82477