000 | 03398nam a22005773i 4500 | ||
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001 | EBC3339598 | ||
003 | MiAaPQ | ||
005 | 20240729125201.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2013 xx o ||||0 eng d | ||
020 |
_a9780262313308 _q(electronic bk.) |
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020 | _z9780262018685 | ||
035 | _a(MiAaPQ)EBC3339598 | ||
035 | _a(Au-PeEL)EBL3339598 | ||
035 | _a(CaPaEBR)ebr10678826 | ||
035 | _a(CaONFJC)MIL475572 | ||
035 | _a(OCoLC)834129285 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aTS171 -- .S624 2013eb | |
082 | 0 | _a004.019 | |
100 | 1 | _aFraninovic, Karmen. | |
245 | 1 | 0 | _aSonic Interaction Design. |
250 | _a1st ed. | ||
264 | 1 |
_aCambridge : _bMIT Press, _c2013. |
|
264 | 4 | _c©2013. | |
300 | _a1 online resource (391 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aThe MIT Press Series | |
505 | 0 | _aCover -- Contents -- Introduction -- I Emergent Topics -- 1 Listening to the Sounding Objects of the Past: The Case of the Car -- 2 The Experience of Sonic Interaction -- 3 Continuous Auditory and Tactile Interaction Design -- 4 Pedagogical Approaches and Methods -- 5 Perceptual Evaluation of Sound-Producing Objects -- II Case Studies -- Audio and Touch -- 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox -- 7 Semiacoustic Sound Exploration with the Sound of Touch -- 8 The Gamelunch: Basic SID Exploration of a Dining Scenario -- 9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram -- 10 SonicTexting -- 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration -- Sonification of Human Activities -- 12 Designing Interactive Sound for Motor Rehabilitation Tasks -- 13 Sonification of the Human EEG -- 14 High-Density Sonification: Overview Information in Auditory Data Explorations -- Sound in Virtual Reality -- 15 Simulating Contacts between Objects in Virtual Reality -- 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments -- 17 Heigh Ho: Rhythmicity in Sonic Interaction -- 18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive Commodities -- Contributors -- Index. | |
520 | _aAn overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aSound in design. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aSerafin, Stefania. | |
700 | 1 | _aKrebs, Stefan. | |
700 | 1 | _aBijsterveld, Karin. | |
700 | 1 | _aSalter, Chris. | |
700 | 1 | _aVisell, Yon. | |
700 | 1 | _aMurray-Smith, Roderick. | |
700 | 1 | _aWilliamson, John. | |
700 | 1 | _aBrewster, Stephen. | |
700 | 1 | _aRocchesso, Davide. | |
776 | 0 | 8 |
_iPrint version: _aFraninovic, Karmen _tSonic Interaction Design _dCambridge : MIT Press,c2013 _z9780262018685 |
797 | 2 | _aProQuest (Firm) | |
830 | 4 | _aThe MIT Press Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339598 _zClick to View |
999 |
_c82383 _d82383 |