000 01845nam a22004453i 4500
001 EBC3339588
003 MiAaPQ
005 20240729125201.0
006 m o d |
007 cr cnu||||||||
008 240724s2013 xx o ||||0 eng d
020 _a9780262313582
_q(electronic bk.)
020 _z9780262018968
035 _a(MiAaPQ)EBC3339588
035 _a(Au-PeEL)EBL3339588
035 _a(CaPaEBR)ebr10674444
035 _a(CaONFJC)MIL466852
035 _a(OCoLC)830945368
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
082 0 _a794.81536
100 1 _aCostikyan, Greg.
245 1 0 _aUncertainty in Games.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2013.
264 4 _c©2013.
300 _a1 online resource (150 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aPlayful Thinking Series
505 0 _aIntro -- Contents -- Series Foreword -- 1 Introduction -- 2 Games and Culture -- 3 Uncertainty -- 4 Analyzing Games -- 5 Sources of Uncertainty -- 6 Game Design Considerations -- 7 Conclusion -- Notes -- Ludography -- Index.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aComputer games - Design and construction.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aCostikyan, Greg
_tUncertainty in Games
_dCambridge : MIT Press,c2013
_z9780262018968
797 2 _aProQuest (Firm)
830 0 _aPlayful Thinking Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339588
_zClick to View
999 _c82375
_d82375