000 02157nam a22004813i 4500
001 EBC3339573
003 MiAaPQ
005 20240729125201.0
006 m o d |
007 cr cnu||||||||
008 240724s2013 xx o ||||0 eng d
020 _a9780262313124
_q(electronic bk.)
020 _z9780262019057
035 _a(MiAaPQ)EBC3339573
035 _a(Au-PeEL)EBL3339573
035 _a(CaPaEBR)ebr10661916
035 _a(CaONFJC)MIL453321
035 _a(OCoLC)829233221
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
082 0 _a794.8
100 1 _aJuul, Jesper.
245 1 4 _aThe Art of Failure :
_bAn Essay on the Pain of Playing Video Games.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2013.
264 4 _c©2013.
300 _a1 online resource (172 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aPlayful Thinking Series
505 0 _aIntro -- Contents -- Series Foreword -- Preface -- 1 Introduction: The Paradox of Failure -- 2 The Paradox of Failure and the Paradox of Tragedy -- 3 The Feeling of Failure -- 4 How to Fail in Video Games -- 5 Fictional Failure -- 6 The Art of Failure -- Notes -- Bibliography -- Index.
520 _aAn exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games -- Psychological aspects.
650 0 _aVideo games -- Philosophy.
650 0 _aFailure (Psychology).
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aJuul, Jesper
_tThe Art of Failure
_dCambridge : MIT Press,c2013
_z9780262019057
797 2 _aProQuest (Firm)
830 0 _aPlayful Thinking Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339573
_zClick to View
999 _c82363
_d82363