000 03030nam a22005533i 4500
001 EBC3339058
003 MiAaPQ
005 20240729125147.0
006 m o d |
007 cr cnu||||||||
008 240724s2009 xx o ||||0 eng d
020 _a9780262259125
_q(electronic bk.)
020 _z9780262162579
035 _a(MiAaPQ)EBC3339058
035 _a(Au-PeEL)EBL3339058
035 _a(CaPaEBR)ebr10331661
035 _a(CaONFJC)MIL269471
035 _a(OCoLC)460168080
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.17.S63P42 200
082 0 _a794.8/1
100 1 _aPearce, Celia.
245 1 0 _aCommunities of Play :
_bEmergent Cultures in Multiplayer Games and Virtual Worlds.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2009.
264 4 _c©2009.
300 _a1 online resource (342 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aThe MIT Press Series
505 0 _aIntro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and Emergent Cultures -- 1 Communities of Play and the Global Playground -- 2 Virtual Worlds, Play Ecosystems, and the Ludisphere -- 3 Emergence in Cultures, Games, and Virtual Worlds -- 4 Reading, Writing, and Playing Cultures -- II The Uru Diaspora -- 5 An Imaginary Homeland -- 6 Identity as Place -- 7 The Inner Lives of Avatars -- 8 Communities and Cultures of Play -- 9 Patterns of Emergence -- 10 Productive Play -- 11 Porous Magic Circles and the Ludisphere -- 12 Emergence as Design Material -- III Playing Ethnography -- 13 Methodology -- IV The Social Construction of the Ethnographer -- 14 Being Artemesia -- V Beyond Uru -- 15 Coda: Uru Resurrection -- 16 Crafting Cultures -- 17 Global Playgrounds and the "Play Turn" In Culture -- Games and Virtual Worlds Cited -- References -- Index.
520 _aThe odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games-Social aspects.
650 0 _aFantasy games-Social aspects.
650 0 _aRole playing-Social aspects.
650 0 _aShared virtual environments-Social aspects.
650 0 _aCommunities.
650 0 _aCommunity life.
655 4 _aElectronic books.
700 1 _aBoellstorff, Tom.
700 1 _aNardi, Bonnie A.
776 0 8 _iPrint version:
_aPearce, Celia
_tCommunities of Play
_dCambridge : MIT Press,c2009
_z9780262162579
797 2 _aProQuest (Firm)
830 4 _aThe MIT Press Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339058
_zClick to View
999 _c81917
_d81917