000 02144nam a22004933i 4500
001 EBC3339056
003 MiAaPQ
005 20240729125147.0
006 m o d |
007 cr cnu||||||||
008 240724s2009 xx o ||||0 eng d
020 _a9780262258760
_q(electronic bk.)
020 _z9780262062688
035 _a(MiAaPQ)EBC3339056
035 _a(Au-PeEL)EBL3339056
035 _a(CaPaEBR)ebr10326201
035 _a(CaONFJC)MIL269444
035 _a(OCoLC)460093349
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1230.F53 2009
082 0 _a794.8/1536
100 1 _aFlanagan, Mary.
245 1 0 _aCritical Play :
_bRadical Game Design.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2009.
264 4 _c©2009.
300 _a1 online resource (363 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aThe MIT Press Series
505 0 _aIntro -- Contents -- Preface and Acknowledgments -- 1 Introduction to Critical Play -- 2 Playing House -- 3 Board Games -- 4 Language Games -- 5 Performative Games and Objects -- 6 Artists' Locative Games -- 7 Critical Computer Games -- 8 Designing for Critical Play -- Notes -- Bibliography -- Index.
520 _aAn examination of subversive games--games designed for political, aesthetic, and social critique.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aGames-Design and construction.
650 0 _aGames-Sociological aspects.
650 0 _aArt and popular culture.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aFlanagan, Mary
_tCritical Play
_dCambridge : MIT Press,c2009
_z9780262062688
797 2 _aProQuest (Firm)
830 4 _aThe MIT Press Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339056
_zClick to View
999 _c81915
_d81915