000 02274nam a22004933i 4500
001 EBC3339050
003 MiAaPQ
005 20240729125147.0
006 m o d |
007 cr cnu||||||||
008 240724s2009 xx o ||||0 eng d
020 _a9780262259156
_q(electronic bk.)
020 _z9780262182676
035 _a(MiAaPQ)EBC3339050
035 _a(Au-PeEL)EBL3339050
035 _a(CaPaEBR)ebr10326194
035 _a(CaONFJC)MIL269474
035 _a(OCoLC)460186796
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1448.R37 2009
082 0 _a794.101/9
100 1 _aRasskin-Gutman, Diego.
245 1 0 _aChess Metaphors :
_bArtificial Intelligence and the Human Mind.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2009.
264 4 _c©2009.
300 _a1 online resource (229 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aThe MIT Press Series
505 0 _aIntro -- Contents -- Foreword -- Preface -- 1 The Human Brain: Metaphor Maker -- 2 The Human Mind: Metaphor of the World -- 3 Artificial Intelligence: Silicon Metaphors -- 4 The Complete Metaphor: Chess and Problem Solving -- 5 Chess Metaphors: Searches and Heuristics -- Appendixes -- A The Rudiments of Chess -- B Chess Programs and Other Tools -- Bibliography -- Index.
520 _aHow the moves of thirty-two chess pieces over sixty-four squares can help us understand the workings of the mind.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aChess -- Psychological aspects.
650 0 _aBoard games -- Psychological aspects.
655 4 _aElectronic books.
700 1 _aKlosky, Deborah.
776 0 8 _iPrint version:
_aRasskin-Gutman, Diego
_tChess Metaphors
_dCambridge : MIT Press,c2009
_z9780262182676
797 2 _aProQuest (Firm)
830 4 _aThe MIT Press Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3339050
_zClick to View
999 _c81910
_d81910