000 | 02650nam a22004933i 4500 | ||
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001 | EBC3338705 | ||
003 | MiAaPQ | ||
005 | 20240729125140.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2007 xx o ||||0 eng d | ||
020 |
_a9780262270748 _q(electronic bk.) |
||
020 | _z9780262033657 | ||
035 | _a(MiAaPQ)EBC3338705 | ||
035 | _a(Au-PeEL)EBL3338705 | ||
035 | _a(CaPaEBR)ebr10190450 | ||
035 | _a(CaONFJC)MIL209880 | ||
035 | _a(OCoLC)939263693 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 | _aGV1469.34.C67C66 200 | |
082 | 0 | _a794.8 | |
100 | 1 | _aConsalvo, Mia. | |
245 | 1 | 0 |
_aCheating : _bGaining Advantage in Videogames. |
250 | _a1st ed. | ||
264 | 1 |
_aCambridge : _bMIT Press, _c2007. |
|
264 | 4 | _c©2008. | |
300 | _a1 online resource (241 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aThe MIT Press Series | |
505 | 0 | _aIntro -- Contents -- Acknowledgments -- Introduction TO CHEAT OR NOT TO CHEAT: IS THAT EVEN THE QUESTION? -- Part I A Cultural History of Cheating in Games -- 1 CREATING THE MARKET: EASTER EGGS AND SECRET AGENTS -- 2 GUIDANCE GOES INDEPENDENT: THE RISE OF STRATEGY GUIDE PUBLISHERS -- 3 GENIES, SHARKS, AND CHIPS: THE TECHNOLOGICAL SIDE TO CHEATING -- Part II Game Players -- 4 GAINING ADVANTAGE: HOW VIDEOGAME PLAYERS DEFINE AND NEGOTIATE CHEATING -- 5 THE CHEATERS -- 6 BUSTING PUNKS AND POLICING PLAYERS: THE ANTICHEATING INDUSTRY -- 7 A MAGE'S CHRONICLE: CHEATING AND LIFE IN VANA'DIEL -- Part III Capital and Game Ethics -- 8 CAPITALIZING ON PARATEXTS: GAMEPLAY, ETHICS, AND EVERYDAY LIFE -- Notes -- References -- Index. | |
520 | _aA cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aCheating at video games. | |
650 | 0 | _aVideo games industry -- Corrupt practices. | |
650 | 0 | _aVideo games -- Moral and ethical aspects. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aConsalvo, Mia _tCheating _dCambridge : MIT Press,c2007 _z9780262033657 |
797 | 2 | _aProQuest (Firm) | |
830 | 4 | _aThe MIT Press Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3338705 _zClick to View |
999 |
_c81613 _d81613 |