000 02297nam a22004813i 4500
001 EBC3338585
003 MiAaPQ
005 20240729125137.0
006 m o d |
007 cr cnu||||||||
008 240724s2006 xx o ||||0 eng d
020 _a9780262268929
_q(electronic bk.)
020 _z9780262025997
035 _a(MiAaPQ)EBC3338585
035 _a(Au-PeEL)EBL3338585
035 _a(CaPaEBR)ebr10173643
035 _a(CaONFJC)MIL209779
035 _a(OCoLC)923250446
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672B65 2006
082 0 _a320.40835
100 1 _aBogost, Ian.
245 1 0 _aUnit Operations :
_bAn Approach to Videogame Criticism.
250 _a1st ed.
264 1 _aCambridge :
_bMIT Press,
_c2006.
264 4 _c©2008.
300 _a1 online resource (260 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aThe MIT Press Series
505 0 _aIntro -- Contents -- Acknowledgments -- Introduction -- I From Systems to Units -- 1 Unit Operations -- 2 Structuralism and Computation -- 3 Humanism and Object Technology -- II Procedural Criticism -- 4 Comparative Videogame Criticism -- 5 Videogames and Expression -- 6 Encounters across Platforms -- III Procedural Subjectivity -- 7 Cellular Automata and Simulation -- 8 An Alternative to Fun -- 9 The Simulation Gap -- IV From Design to Configuration -- 10 Complex Networks -- 11 Complex Worlds -- 12 Critical Networks -- Notes -- Bibliography -- Index.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games-Design.
650 0 _aVideo games-Philosophy.
650 0 _aVideo games-Sociological aspects.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aBogost, Ian
_tUnit Operations
_dCambridge : MIT Press,c2006
_z9780262025997
797 2 _aProQuest (Firm)
830 4 _aThe MIT Press Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3338585
_zClick to View
999 _c81506
_d81506