000 04866nam a22004813i 4500
001 EBC3330390
003 MiAaPQ
005 20240729125050.0
006 m o d |
007 cr cnu||||||||
008 240724s1993 xx o ||||0 eng d
020 _a9780883859506
_q(electronic bk.)
020 _z9780883856376
035 _a(MiAaPQ)EBC3330390
035 _a(Au-PeEL)EBL3330390
035 _a(CaPaEBR)ebr10729361
035 _a(OCoLC)929120483
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA269 .S87 1993
082 0 _a519.3
100 1 _aStraffin, Philip D.
245 1 0 _aGame Theory and Strategy.
250 _a1st ed.
264 1 _aProvidence :
_bAmerican Mathematical Society,
_c1993.
264 4 _c©1993.
300 _a1 online resource (256 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aAnneli Lax New Mathematical Library ;
_vv.36
505 0 _aFront Cover -- Game Theory and Strategy -- Copyright Page -- Note to the Reader -- New Mathematical Library -- Contents -- Preface -- Part I: Two-Person Zero-Sum Games -- Chapter 1. The Nature of Games -- Chapter 2. Matrix Games: Dominance and Saddle Points -- Chapter 3. Matrix Games: Mixed Strategies -- Chapter 4. Application to Anthropology: Jamaican Fishing -- Chapter 5. Application to Warfare: Guerrillas, Police, and Missiles -- Chapter 6. Application to Philosophy: Newcomb's Problem and Free Will -- Chapter 7. Game Trees -- Chapter 8. Application to Business: Competitive Decision Making -- Chapter 9. Utility Theory -- Chapter 10. Games Against Nature -- Part II: Two-Person Non-Zero-Sum Games -- Chapter 11. Nash Equilibria and Non-Cooperative Solutions -- Chapter 12. The Prisoner's Dilemma -- Chapter 13. Application to Social Psychology: Trust, Suspicion, and the F-Scale -- Chapter 14. Strategic Moves -- Chapter 15. Application to Biology: Evolutionarily Stable Strategies -- Chapter 16. The Nash Arbitration Scheme and Cooperative Solutions -- Chapter 17. Application to Business: Management-Labor Arbitration -- Chapter 18. Application to Economics: The Duopoly Problem -- Part III: N-Person Games -- Chapter 19. An Introduction to N-Person Games -- Chapter 20. Application to Politics: Strategic Voting -- Chapter 21. N-Person Prisoner's Dilemma -- Chapter 22. Application to Athletics: Prisoner's Dilemma and the Football Draft -- Chapter 23. Imputations, Domination, and Stable Sets -- Chapter 24. Application to Anthropology: Pathan Organization -- Chapter 25. The Core -- Chapter 26. The Shapley Value -- Chapter 27. Application to Politics: The Shapley-Shubik Power Index -- Chapter 28. Application to Politics: The Banzhaf Index and the Canadian Constitution -- Chapter 29. Bargaining Sets.
505 8 _aChapter 30. Application to Politics: Parliamentary Coalitions -- Chapter 31. The Nucleolus and the Gately Point -- Chapter 32. Application to Economics: Cost Allocation in India -- Chapter 33. The Value of Game Theory -- Bibliography -- Answers to Exercises -- Index -- Back Cover.
520 _aThis book is an introduction to mathematical game theory, which might better be called the mathematical theory of conflict and cooperation. It is applicable whenever two individuals--or companies, or political parties, or nations--confront situations where the outcome for each depends on the behavior of all. What are the best strategies in such situations? If there are chances of cooperation, with whom should you cooperate, and how should you share the proceeds of cooperation? Since its creation by John von Neumann and Oskar Morgenstern in 1944, game theory has shed new light on business, politics, economics, social psychology, philosophy, and evolutionary biology.In this book, its fundamental ideas are developed with mathematics at the level of high school algebra and applied to many of these fields (see the table of contents). Ideas like "fairness" are presented via axioms that fair allocations should satisfy; thus the reader is introduced to axiomatic thinking as well as to mathematical modeling of actual situations.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aGame theory.
650 0 _aAlgebra.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aStraffin, Philip D.
_tGame Theory and Strategy
_dProvidence : American Mathematical Society,c1993
_z9780883856376
797 2 _aProQuest (Firm)
830 0 _aAnneli Lax New Mathematical Library
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3330390
_zClick to View
999 _c79844
_d79844