000 02614nam a22005053i 4500
001 EBC3137945
003 MiAaPQ
005 20240729124712.0
006 m o d |
007 cr cnu||||||||
008 240724s2009 xx o ||||0 eng d
020 _a9780801458996
_q(electronic bk.)
020 _z9780801447464
035 _a(MiAaPQ)EBC3137945
035 _a(Au-PeEL)EBL3137945
035 _a(CaPaEBR)ebr10457566
035 _a(CaONFJC)MIL759699
035 _a(OCoLC)726824199
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469
082 0 _a794.8
100 1 _aMalaby, Thomas.
245 1 0 _aMaking Virtual Worlds :
_bLinden Lab and Second Life.
250 _a1st ed.
264 1 _aIthaca :
_bCornell University Press,
_c2009.
264 4 _c©2010.
300 _a1 online resource (179 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntro -- Contents -- Acknowledgments -- Introduction: A Developer's-Eye View -- 1. The Product: Second Life, Capital, and the Possibility of Failure in a Virtual World -- 2. Tools of the Gods -- 3. Knowing the Gamer from the Game -- 4. The Birth of the Cool -- 5. Precarious Authority -- Appendix A: The Tao of Linden -- Appendix B: The Mission of Linden Lab -- Notes -- Bibliography -- Index.
520 _aMalaby shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aLinden Lab (Firm).
650 0 _aSecond Life (Game) -- Social aspects.
650 0 _aShared virtual environments -- Case studies.
650 0 _aComputer games -- Design -- Social aspects -- Case studies.
650 0 _aBusiness anthropology -- California -- San Francisco -- Case studies.
650 0 _aCorporate culture -- California -- San Francisco -- Case studies.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aMalaby, Thomas
_tMaking Virtual Worlds
_dIthaca : Cornell University Press,c2009
_z9780801447464
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3137945
_zClick to View
999 _c72273
_d72273