000 02359nam a22004693i 4500
001 EBC3063690
003 MiAaPQ
005 20240729124456.0
006 m o d |
007 cr cnu||||||||
008 240724s2007 xx o ||||0 eng d
020 _a9783764384159
_q(electronic bk.)
020 _z9783764384142
035 _a(MiAaPQ)EBC3063690
035 _a(Au-PeEL)EBL3063690
035 _a(CaPaEBR)ebr10266192
035 _a(CaONFJC)MIL187659
035 _a(OCoLC)302342328
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672 -- S63 2007eb
082 0 _a720.1
100 1 _avon Borries, Friedrich.
245 1 0 _aSpace Time Play :
_bComputer Games, Architecture and Urbanism : The Next Level.
250 _a1st ed.
264 1 _aBasel :
_bWalter de Gruyter GmbH,
_c2007.
264 4 _c©2007.
300 _a1 online resource (495 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntro -- TABLE OF CONTENTS -- WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES? -- AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE? -- THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES -- 1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT -- MAKE BELIEVE URBANISM -- 2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS -- UBIQUITOUS GAMES -- 3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES -- SERIOUS FUN -- 4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING -- FAITES VOS JEUX -- 5 GAMES BETWEEN UTOPIA AND DYSTOPIA -- AUTHOR BIOGRAPHIES &amp -- IMAGE COPYRIGHTS -- LET'S PLAY!.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aComputer games.
650 0 _aComputer games -- Design.
655 4 _aElectronic books.
700 1 _aWalz, Steffen P.
700 1 _aBöttger, Matthias.
776 0 8 _iPrint version:
_avon Borries, Friedrich
_tSpace Time Play
_dBasel : Walter de Gruyter GmbH,c2007
_z9783764384142
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3063690
_zClick to View
999 _c67276
_d67276