000 02261nam a22004453i 4500
001 EBC3059463
003 MiAaPQ
005 20240729124450.0
006 m o d |
007 cr cnu||||||||
008 240724s2002 xx o ||||0 eng d
020 _a9781439863824
_q(electronic bk.)
020 _z9781568811826
035 _a(MiAaPQ)EBC3059463
035 _a(Au-PeEL)EBL3059463
035 _a(CaPaEBR)ebr10158030
035 _a(OCoLC)922955547
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aT385 -- .M635 2002eb
082 0 _a006.6/773
100 1 _aHaines, Eric.
245 1 0 _aReal-Time Rendering.
250 _a1st ed.
264 1 _aNatick :
_bCRC Press LLC,
_c2002.
264 4 _c©2002.
300 _a1 online resource (882 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntro -- Contents -- Preface -- Chapter 1 Introduction -- Chapter 2 The Graphics Rendering Pipeline -- Chapter 3 Transforms -- Chapter 4 Visual Appearance -- Chapter 5 Texturing -- Chapter 6 Advanced Lighting and Shading -- Chapter 7 Non- Photorealistic Rendering -- Chapter 8 Image- Based Rendering -- Chapter 9 Acceleration Algorithms -- Chapter 10 Pipeline Optimization -- Chapter 11 Polygonal Techniques -- Chapter 12 Curves and Curved Surfaces -- Chapter 13 Intersection Test Methods -- Chapter 14 Collision Detection -- Chapter 15 Graphics Hardware -- Chapter 16 The Future -- Appendix A Some Linear Algebra -- Appendix B Trigonometry -- References -- Index.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aComputer graphics.
650 0 _aReal-time data processing.
655 4 _aElectronic books.
700 1 _aAkenine-Möller, Tomas.
776 0 8 _iPrint version:
_aHaines, Eric
_tReal-Time Rendering
_dNatick : CRC Press LLC,c2002
_z9781568811826
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3059463
_zClick to View
999 _c67019
_d67019