000 03635nam a22004933i 4500
001 EBC3035818
003 MiAaPQ
005 20240729124232.0
006 m o d |
007 cr cnu||||||||
008 240724s2002 xx o ||||0 eng d
020 _a9780306473739
_q(electronic bk.)
020 _z9781402070570
035 _a(MiAaPQ)EBC3035818
035 _a(Au-PeEL)EBL3035818
035 _a(CaPaEBR)ebr10060502
035 _a(CaONFJC)MIL20814
035 _a(OCoLC)50905798
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQ334-342
082 0 _a006.3
100 1 _aDautenhahn, Kerstin.
245 1 0 _aSocially Intelligent Agents :
_bCreating Relationships with Computers and Robots.
250 _a1st ed.
264 1 _aNew York, NY :
_bSpringer,
_c2002.
264 4 _c©2002.
300 _a1 online resource (298 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aMultiagent Systems, Artificial Societies, and Simulated Organizations Series ;
_vv.3
505 0 _aIntro -- Title -- Contents -- Contributing Authors -- Chapter 1 SOCIALLY INTELLIGENT AGENTS -- Chapter 2 UNDERSTANDING SOCIAL INTELLIGENCE -- Chapter 3 MODELING SOCIAL RELATIONSHIP -- Chapter 4 DEVELOPING AGENTS WHO CAN RELATE TO US -- Chapter 5 PARTY HOSTS AND TOUR GUIDES -- Chapter 6 INCREASING SIA ARCHITECTURE REALISM BY MODELING AND ADAPTING TO AFFECT AND PERSONALITY -- Chapter 7 COOPERATIVE INTERFACE AGENTS -- Chapter 8 PLAYING THE EMOTION GAMEWITH FEELIX -- Chapter 9 CREATING EMOTION RECOGNITION AGENTS FOR SPEECH SIGNAL -- Chapter 10 SOCIAL INTELLIGENCE FOR COMPUTERS -- Chapter 11 EGOCHAT AGENT -- Chapter 12 ELECTRIC ELVES -- Chapter 13 BUILDING EMPIRICALLY PLAUSIBLE MULTI-AGENT SYSTEMS -- Chapter 14 ROBOTIC PLAYMATES -- Chapter 15 MOBILE ROBOTIC TOYS AND AUTISM -- Chapter 16 AFFECTIVE SOCIAL QUEST -- Chapter 17 PEDAGOGICAL SOAP -- Chapter 18 DESIGNING SOCIABLE MACHINES -- Chapter 19 INFANOID -- Chapter 20 PLAY, DREAMS AND IMITATION IN ROBOTA -- Chapter 21 EXPERIENCESWITH SPARKY, A SOCIAL ROBOT -- Chapter 22 SOCIALLY SITUATED PLANNING -- Chapter 23 DESIGNING FOR INTERACTION -- Chapter 24 ME, MY CHARACTER AND THE OTHERS -- Chapter 25 FROM PETS TO STORYROOMS -- Chapter 26 SOCIALLY INTELLIGENT AGENTS IN EDUCATIONAL GAMES -- Chapter 27 TOWARDS INTEGRATING PLOT AND CHARACTER FOR INTERACTIVE DRAMA -- Chapter 28 THE COOPERATIVE CONTRACT IN INTERACTIVE ENTERTAINMENT -- Chapter 29 PERCEPTIONS OF SELF IN ART AND INTELLIGENT AGENTS -- Chapter 30 MULTI-AGENT CONTRACT NEGOTIATION -- Chapter 31 CHALLENGES IN AGENT BASED SOCIAL SIMULATION OF MULTILATERAL NEGOTIATION -- Chapter 32 ENABLING OPEN AGENT INSTITUTIONS -- Chapter 33 EMBODIED CONVERSATIONAL AGENTS IN E-COMMERCE APPLICATIONS -- Index.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aIntelligent agents (Computer software).
655 4 _aElectronic books.
700 1 _aBond, Alan H.
700 1 _aCanamero, Lola.
700 1 _aEdmonds, Bruce.
776 0 8 _iPrint version:
_aDautenhahn, Kerstin
_tSocially Intelligent Agents
_dNew York, NY : Springer,c2002
_z9781402070570
797 2 _aProQuest (Firm)
830 0 _aMultiagent Systems, Artificial Societies, and Simulated Organizations Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3035818
_zClick to View
999 _c62674
_d62674