000 | 02621nam a22004813i 4500 | ||
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001 | EBC2120722 | ||
003 | MiAaPQ | ||
005 | 20240729123832.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2006 xx o ||||0 eng d | ||
020 |
_a9780814739075 _q(electronic bk.) |
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020 | _z9780814799727 | ||
035 | _a(MiAaPQ)EBC2120722 | ||
035 | _a(Au-PeEL)EBL2120722 | ||
035 | _a(CaPaEBR)ebr10176208 | ||
035 | _a(OCoLC)916951572 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aK3705.V53 -- S73 2006eb | |
082 | 0 | _a343.09/944 | |
100 | 1 | _aBalkin, Jack M. | |
245 | 1 | 4 |
_aThe State of Play : _bLaw, Games, and Virtual Worlds. |
250 | _a1st ed. | ||
264 | 1 |
_aNew York : _bNew York University Press, _c2006. |
|
264 | 4 | _c©2006. | |
300 | _a1 online resource (313 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aEx Machina: Law, Technology, and Society Series ; _vv.2 |
|
505 | 0 | _aIntro -- Contents -- Part I: Introduction -- Introduction -- Virtual Worlds -- Part II: Game Gods and Game Players -- Virtual Worldliness -- Declaring the Rights of Players -- The Right to Play -- Law and Liberty in Virtual Worlds -- Part III: Property and Creativity in Virtual Worlds -- Virtual Crime -- Owned! -- Virtual Power Politics -- Escaping the Gilded Cage -- There Is No Spoon -- Part IV: Privacy and Identity in Virtual Worlds -- Who Killed Miss Norway? -- Who's In Charge of Who I Am? -- Privacy and Data Collection in Virtual Worlds -- Part V: Virtual Worlds and Real-World Power -- Virtual Worlds, Real Rules -- The New Visual Literacy -- Democracy- The Video Game -- About the Contributors -- Acknowledgments -- Case List -- Index. | |
520 | _aNo detailed description available for "The State of Play". | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVideo games-Law and legislation. | |
650 | 0 | _aVirtual reality. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aNoveck, Beth Simone. | |
776 | 0 | 8 |
_iPrint version: _aBalkin, Jack M _tThe State of Play _dNew York : New York University Press,c2006 _z9780814799727 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aEx Machina: Law, Technology, and Society Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=2120722 _zClick to View |
999 |
_c54773 _d54773 |