000 | 02781nam a22005653i 4500 | ||
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001 | EBC2094957 | ||
003 | MiAaPQ | ||
005 | 20240729123812.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2015 xx o ||||0 eng d | ||
020 |
_a9781442253360 _q(electronic bk.) |
||
020 | _z9781442253353 | ||
035 | _a(MiAaPQ)EBC2094957 | ||
035 | _a(Au-PeEL)EBL2094957 | ||
035 | _a(CaPaEBR)ebr11200401 | ||
035 | _a(CaONFJC)MIL812603 | ||
035 | _a(OCoLC)913869292 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 | _aZ716.4 .F65 2015 | |
082 | 0 | _a021.2 | |
100 | 1 | _aFolmar, David. | |
245 | 1 | 0 |
_aGame It Up! : _bUsing Gamification to Incentivize Your Library. |
250 | _a1st ed. | ||
264 | 1 |
_aBlue Ridge Summit : _bRowman & Littlefield Publishers, Incorporated, _c2015. |
|
264 | 4 | _c©2015. | |
300 | _a1 online resource (149 pages) | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
490 | 1 |
_aLibrary Technology Essentials Series ; _vv.7 |
|
505 | 0 | _aIntro -- Contents -- Series Editor's Foreword -- Preface -- Acknowledgments -- 1 An Introduction to Gamification -- 2 Getting Started with Gamification -- 3 Tools and Applications -- 4 Case Studies -- 5 Step-by-Step Library Projects for Gamification -- 6 Tips and Tricks -- 7 Future Trends -- Recommended Readings and Resources -- Index -- About the Author. | |
520 | _aDiscover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aGame theory. | |
650 | 0 | _aGames -- Design and construction. | |
650 | 0 | _aGames -- Social aspects. | |
650 | 0 | _aIncentive (Psychology). | |
650 | 0 | _aLibraries -- Marketing. | |
650 | 0 | _aLibraries -- Social aspects. | |
650 | 0 | _aLibraries and community. | |
650 | 0 | _aLibrary orientation. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aKroski, Ellyssa. | |
776 | 0 | 8 |
_iPrint version: _aFolmar, David _tGame It Up! _dBlue Ridge Summit : Rowman & Littlefield Publishers, Incorporated,c2015 _z9781442253353 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aLibrary Technology Essentials Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=2094957 _zClick to View |
999 |
_c54133 _d54133 |