000 03161nam a22005053i 4500
001 EBC2010050
003 MiAaPQ
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006 m o d |
007 cr cnu||||||||
008 240724s2011 xx o ||||0 eng d
020 _a9780203802953
_q(electronic bk.)
020 _z9780415684712
035 _a(MiAaPQ)EBC2010050
035 _a(Au-PeEL)EBL2010050
035 _a(CaPaEBR)ebr10535463
035 _a(CaONFJC)MIL352514
035 _a(OCoLC)908101308
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.9.C65V5724 2011
082 0 _a006.8
100 1 _aFuchs, Philippe.
245 1 0 _aVirtual Reality :
_bConcepts and Technologies.
250 _a1st ed.
264 1 _aMilton :
_bTaylor & Francis Group,
_c2011.
264 4 _c©2011.
300 _a1 online resource (434 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aFront Cover -- Table of Contents -- Preface -- About the editors -- List of authors -- The French Association for Virtual Reality and Mixed Reality -- SECTION I: Introduction -- 1. Introduction to virtual reality -- 2. Theoretical and pragmatic approach to virtual reality -- SECTION II: The human being in virtual environments -- 3. Human senses -- 4. Interaction between virtual reality and behavioural sciences -- 5. Immersion and presence -- SECTION III: Behavioural interfaces -- 6. Location sensors -- 7. Manual motor interfaces -- 8. Hardware devices of force feedback interfaces -- 9. Control of a force feedback interface -- 10. Tactile feedback interfaces -- 11. Visual interfaces -- 12. Interaction techniques for virtual behavioural primitives -- 13. Stereoscopic restitution of vision -- SECTION IV: Tools and models for virtual environments -- 14. Geometric models of virtual environments -- 15. Models for visual rendering -- 16. Models for haptic rendering -- 17. Collision detection.
520 _aA unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVirtual reality.
650 0 _aCOMPUTERS / Computer Graphics bisacsh.
650 0 _aCOMPUTERS / Software Development & Engineering / Systems Analysis & Design bisacsh.
650 0 _aCOMPUTERS / Programming / Games bisacsh.
655 4 _aElectronic books.
700 1 _aMoreau, Guillaume.
700 1 _aGuitton, Pascal.
776 0 8 _iPrint version:
_aFuchs, Philippe
_tVirtual Reality: Concepts and Technologies
_dMilton : Taylor & Francis Group,c2011
_z9780415684712
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=2010050
_zClick to View
999 _c49406
_d49406