000 | 03161nam a22005053i 4500 | ||
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001 | EBC2010050 | ||
003 | MiAaPQ | ||
005 | 20240729123535.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2011 xx o ||||0 eng d | ||
020 |
_a9780203802953 _q(electronic bk.) |
||
020 | _z9780415684712 | ||
035 | _a(MiAaPQ)EBC2010050 | ||
035 | _a(Au-PeEL)EBL2010050 | ||
035 | _a(CaPaEBR)ebr10535463 | ||
035 | _a(CaONFJC)MIL352514 | ||
035 | _a(OCoLC)908101308 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 | _aQA76.9.C65V5724 2011 | |
082 | 0 | _a006.8 | |
100 | 1 | _aFuchs, Philippe. | |
245 | 1 | 0 |
_aVirtual Reality : _bConcepts and Technologies. |
250 | _a1st ed. | ||
264 | 1 |
_aMilton : _bTaylor & Francis Group, _c2011. |
|
264 | 4 | _c©2011. | |
300 | _a1 online resource (434 pages) | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aFront Cover -- Table of Contents -- Preface -- About the editors -- List of authors -- The French Association for Virtual Reality and Mixed Reality -- SECTION I: Introduction -- 1. Introduction to virtual reality -- 2. Theoretical and pragmatic approach to virtual reality -- SECTION II: The human being in virtual environments -- 3. Human senses -- 4. Interaction between virtual reality and behavioural sciences -- 5. Immersion and presence -- SECTION III: Behavioural interfaces -- 6. Location sensors -- 7. Manual motor interfaces -- 8. Hardware devices of force feedback interfaces -- 9. Control of a force feedback interface -- 10. Tactile feedback interfaces -- 11. Visual interfaces -- 12. Interaction techniques for virtual behavioural primitives -- 13. Stereoscopic restitution of vision -- SECTION IV: Tools and models for virtual environments -- 14. Geometric models of virtual environments -- 15. Models for visual rendering -- 16. Models for haptic rendering -- 17. Collision detection. | |
520 | _aA unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVirtual reality. | |
650 | 0 | _aCOMPUTERS / Computer Graphics bisacsh. | |
650 | 0 | _aCOMPUTERS / Software Development & Engineering / Systems Analysis & Design bisacsh. | |
650 | 0 | _aCOMPUTERS / Programming / Games bisacsh. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aMoreau, Guillaume. | |
700 | 1 | _aGuitton, Pascal. | |
776 | 0 | 8 |
_iPrint version: _aFuchs, Philippe _tVirtual Reality: Concepts and Technologies _dMilton : Taylor & Francis Group,c2011 _z9780415684712 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=2010050 _zClick to View |
999 |
_c49406 _d49406 |