000 03935nam a22005293i 4500
001 EBC1997340
003 MiAaPQ
005 20240729123517.0
006 m o d |
007 cr cnu||||||||
008 240724s2015 xx o ||||0 eng d
020 _a9789048523030
_q(electronic bk.)
020 _z9789089646392
035 _a(MiAaPQ)EBC1997340
035 _a(Au-PeEL)EBL1997340
035 _a(CaPaEBR)ebr11037882
035 _a(CaONFJC)MIL801049
035 _a(OCoLC)908685847
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469
082 0 _a794.801/9
100 1 _ade Lange, Michiel.
245 1 0 _aPlayful Identities :
_bThe Ludification of Digital Media Cultures.
250 _a1st ed.
264 1 _aAmsterdam :
_bAmsterdam University Press,
_c2015.
264 4 _c©2015.
300 _a1 online resource (366 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aMediaMatters Series ;
_vv.10
505 0 _aCover -- Contents -- 1. Homo ludens 2.0: Play, media, and identity / Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul &amp -- Joost Raessens -- Part I - Play -- Introduction to Part I / Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul &amp -- Joost Raessens -- 2. Playland: Technology, self, and cultural transformation / Kenneth J. Gergen -- 3. Spiritual play: Encountering the sacred in World of Warcraft / Stef Aupers -- 4. Playful computer interaction / Daniel Cermak-Sassenrath -- 5. Playful identity in game design and open-ended play / Menno Deen, Ben Schouten &amp -- Tilde Bekker -- 6. Breaking reality: Exploring pervasive cheating in Foursquare / René Glas -- 7. Playing with bits and bytes: The savage mind in the digital age / Valerie Frissen -- Part II - Media -- Introduction to Part II / Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul &amp -- Joost Raessens -- 8. Location-based mobile games: Interfaces to urban spaces / Adriana de Souza e Silva &amp -- Jordan Frith -- 9. The playful use of mobile phones and its link to social cohesion / Rich Ling -- 10. Digital cartographies as playful practices / Sybille Lammes -- 11. Ludic identities and the magic circle / Gordon Calleja -- 12. Play (for) time / Patrick Crogan -- 13. Playful identity politics: How refugee games affect the player's identity / Joost Raessens -- Part III - Identity -- Introduction to Part III / Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul &amp -- Joost Raessens -- 14. Playing out identities and emotions / Jeroen Jansz -- 15. Playing with others: The identity paradoxes of the web as social network / Jeroen Timmermans -- 16. New media, play, and social identities / Leopoldina Fortunati -- 17. Playing life in the metropolis: Mobile media and identity in Jakarta / Michiel de Lange.
505 8 _a18. The conflicts within the casual: The culture and identity of casual online play / Frans Mäyrä -- 19. Afterplay / Jos de Mul -- About the authors -- Index of Names -- Index of Subjects.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games--Social aspects.
650 0 _aVideo games--Psychological aspects.
655 4 _aElectronic books.
700 1 _aRaessens, Joost.
700 1 _ade Mul, Jos.
700 1 _aLammes, Sybille.
700 1 _aFrissen, Valerie.
776 0 8 _iPrint version:
_ade Lange, Michiel
_tPlayful Identities
_dAmsterdam : Amsterdam University Press,c2015
_z9789089646392
797 2 _aProQuest (Firm)
830 0 _aMediaMatters Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1997340
_zClick to View
999 _c48806
_d48806