000 | 03935nam a22005293i 4500 | ||
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001 | EBC1997340 | ||
003 | MiAaPQ | ||
005 | 20240729123517.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2015 xx o ||||0 eng d | ||
020 |
_a9789048523030 _q(electronic bk.) |
||
020 | _z9789089646392 | ||
035 | _a(MiAaPQ)EBC1997340 | ||
035 | _a(Au-PeEL)EBL1997340 | ||
035 | _a(CaPaEBR)ebr11037882 | ||
035 | _a(CaONFJC)MIL801049 | ||
035 | _a(OCoLC)908685847 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 | _aGV1469 | |
082 | 0 | _a794.801/9 | |
100 | 1 | _ade Lange, Michiel. | |
245 | 1 | 0 |
_aPlayful Identities : _bThe Ludification of Digital Media Cultures. |
250 | _a1st ed. | ||
264 | 1 |
_aAmsterdam : _bAmsterdam University Press, _c2015. |
|
264 | 4 | _c©2015. | |
300 | _a1 online resource (366 pages) | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
490 | 1 |
_aMediaMatters Series ; _vv.10 |
|
505 | 0 | _aCover -- Contents -- 1. Homo ludens 2.0: Play, media, and identity / Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & -- Joost Raessens -- Part I - Play -- Introduction to Part I / Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & -- Joost Raessens -- 2. Playland: Technology, self, and cultural transformation / Kenneth J. Gergen -- 3. Spiritual play: Encountering the sacred in World of Warcraft / Stef Aupers -- 4. Playful computer interaction / Daniel Cermak-Sassenrath -- 5. Playful identity in game design and open-ended play / Menno Deen, Ben Schouten & -- Tilde Bekker -- 6. Breaking reality: Exploring pervasive cheating in Foursquare / René Glas -- 7. Playing with bits and bytes: The savage mind in the digital age / Valerie Frissen -- Part II - Media -- Introduction to Part II / Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & -- Joost Raessens -- 8. Location-based mobile games: Interfaces to urban spaces / Adriana de Souza e Silva & -- Jordan Frith -- 9. The playful use of mobile phones and its link to social cohesion / Rich Ling -- 10. Digital cartographies as playful practices / Sybille Lammes -- 11. Ludic identities and the magic circle / Gordon Calleja -- 12. Play (for) time / Patrick Crogan -- 13. Playful identity politics: How refugee games affect the player's identity / Joost Raessens -- Part III - Identity -- Introduction to Part III / Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & -- Joost Raessens -- 14. Playing out identities and emotions / Jeroen Jansz -- 15. Playing with others: The identity paradoxes of the web as social network / Jeroen Timmermans -- 16. New media, play, and social identities / Leopoldina Fortunati -- 17. Playing life in the metropolis: Mobile media and identity in Jakarta / Michiel de Lange. | |
505 | 8 | _a18. The conflicts within the casual: The culture and identity of casual online play / Frans Mäyrä -- 19. Afterplay / Jos de Mul -- About the authors -- Index of Names -- Index of Subjects. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVideo games--Social aspects. | |
650 | 0 | _aVideo games--Psychological aspects. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aRaessens, Joost. | |
700 | 1 | _ade Mul, Jos. | |
700 | 1 | _aLammes, Sybille. | |
700 | 1 | _aFrissen, Valerie. | |
776 | 0 | 8 |
_iPrint version: _ade Lange, Michiel _tPlayful Identities _dAmsterdam : Amsterdam University Press,c2015 _z9789089646392 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aMediaMatters Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1997340 _zClick to View |
999 |
_c48806 _d48806 |