000 | 05566nam a22004933i 4500 | ||
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001 | EBC1974039 | ||
003 | MiAaPQ | ||
005 | 20240729123441.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2015 xx o ||||0 eng d | ||
020 |
_a9780124202030 _q(electronic bk.) |
||
020 | _z9780124201408 | ||
035 | _a(MiAaPQ)EBC1974039 | ||
035 | _a(Au-PeEL)EBL1974039 | ||
035 | _a(CaPaEBR)ebr11024949 | ||
035 | _a(CaONFJC)MIL733935 | ||
035 | _a(OCoLC)904131848 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 | _aQA76.9.H85 -- .M644 2015eb | |
100 | 1 | _aYoon, Kyoungro. | |
245 | 1 | 0 |
_aMpeg-V : _bBridging the Virtual and Real World. |
250 | _a1st ed. | ||
264 | 1 |
_aSan Diego : _bElsevier Science & Technology, _c2015. |
|
264 | 4 | _c©2015. | |
300 | _a1 online resource (215 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aFront Cover -- MPEG-V -- Copyright Page -- Contents -- Acknowledgment -- Author Biographies -- Preface -- 1 Introduction to MPEG-V Standards -- 1.1 Introduction to Virtual Worlds -- 1.2 Advances in Multiple Sensorial Media -- 1.2.1 Basic Studies on Multiple Sensorial Media -- 1.2.2 Authoring of MulSeMedia -- 1.2.3 Quality of Experience of MulSeMedia -- 1.2.3.1 Test Setups -- 1.2.3.2 Test Procedures -- 1.2.3.3 Experimental QoE Results for Sensorial Effects -- 1.3 History of MPEG-V -- 1.4 Organizations of MPEG-V -- 1.5 Conclusion -- References -- 2 Adding Sensorial Effects to Media Content -- 2.1 Introduction -- 2.2 Sensory Effect Description Language -- 2.2.1 SEDL Structure -- 2.2.2 Base Data Types and Elements of SEDL -- 2.2.3 Root Element of SEDL -- 2.2.4 Description Metadata -- 2.2.5 Declarations -- 2.2.6 Group of Effects -- 2.2.7 Effect -- 2.2.8 Reference Effect -- 2.2.9 Parameters -- 2.3 Sensory Effect Vocabulary: Data Formats for Creating SEs -- 2.4 Creating SEs -- 2.5 Conclusion -- References -- 3 Standard Interfacing Format for Actuators and Sensors -- 3.1 Introduction -- 3.2 Interaction Information Description Language -- 3.2.1 IIDL Structure -- 3.2.2 DeviceCommand Element -- 3.2.3 SensedInfo Element -- 3.2.4 InteractionInfo Element -- 3.3 DCV: Data Format for Creating Effects Using Actuators -- 3.4 SIV: Data Format for Sensing Information Using Sensors -- 3.5 Creating Commands and Accepting Sensor Inputs -- 3.6 Conclusion -- References -- 4 Adapting Sensory Effects and Adapted Control of Devices -- 4.1 Introduction -- 4.2 Control Information Description Language -- 4.2.1 CIDL Structure -- 4.2.2 SensoryDeviceCapability Element -- 4.2.3 SensorDeviceCapability Element -- 4.2.4 USPreference Element -- 4.2.5 SAPreference Element -- 4.3 Device Capability Description Vocabulary -- 4.4 Sensor Capability Description Vocabulary. | |
505 | 8 | _a4.5 User's Sensory Effect Preference Vocabulary -- 4.6 Sensor Adaptation Preference Vocabulary -- 4.7 Conclusion -- References -- 5 Interoperable Virtual World -- 5.1 Introduction -- 5.2 Virtual-World Object Metadata -- 5.2.1 Introduction -- 5.2.2 Sound and Scent Types -- 5.2.3 Control Type -- 5.2.4 Event Type -- 5.2.5 Behavior Model Type -- 5.2.6 Identification Type -- 5.3 Avatar Metadata -- 5.3.1 Introduction -- 5.3.2 Appearance Type -- 5.3.3 Animation Type -- 5.3.4 Communication Skills Type -- 5.3.5 Personality Type -- 5.3.6 Motion Control Type -- 5.3.7 Haptic Property Type -- 5.4 Virtual Object Metadata -- 5.4.1 Introduction -- 5.4.2 Appearance Type -- 5.4.3 Animation Type -- 5.4.4 Virtual-Object Components -- 5.5 Conclusion -- References -- 6 Common Tools for MPEG-V and MPEG-V Reference SW with Conformance -- 6.1 Introduction -- 6.2 Common Types and Tools -- 6.2.1 Mnemonics for Binary Representations -- 6.2.2 Common Header for Binary Representations -- 6.2.3 Basic Data and Other Common Types -- 6.3 Classification Schemes -- 6.4 Binary Representations -- 6.5 Reference Software -- 6.5.1 Reference Software Based on JAXB -- 6.5.2 Reference Software for Binary Representation -- 6.6 Conformance Test -- 6.7 Conclusion -- References -- 7 Applications of MPEG-V Standard -- 7.1 Introduction -- 7.2 Information Adaptation from VW to RW -- 7.2.1 System Architecture -- 7.2.2 Instantiation A: 4D Broadcasting/Theater -- 7.2.3 Instantiation B: Haptic Interaction -- 7.3 Information Adaptation From the RW into a VW -- 7.3.1 System Architecture -- 7.3.2 Instantiation C: Full Motion Control and Navigation of Avatar or Object With Multi-Input Sources -- 7.3.3 Instantiation D: Facial Expressions and Body Gestures -- 7.3.4 Instantiation E: Seamless Interaction Between RW and VWs -- 7.4 Information Exchange Between VWs -- 7.4.1 System Architecture. | |
505 | 8 | _a7.4.2 Instantiation F: Interoperable VW -- References -- Terms, Definitions, and Abbreviated Terms -- Index. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aComputer games. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aKim, Sang-Kyun. | |
700 | 1 | _aHan, Jae Joon. | |
700 | 1 | _aHan, Seungju. | |
700 | 1 | _aPreda, Marius. | |
776 | 0 | 8 |
_iPrint version: _aYoon, Kyoungro _tMpeg-V _dSan Diego : Elsevier Science & Technology,c2015 _z9780124201408 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1974039 _zClick to View |
999 |
_c47613 _d47613 |