000 | 05616nam a22004453i 4500 | ||
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001 | EBC1895680 | ||
003 | MiAaPQ | ||
005 | 20240729123302.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2015 xx o ||||0 eng d | ||
020 |
_a9781118863480 _q(electronic bk.) |
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035 | _a(MiAaPQ)EBC1895680 | ||
035 | _a(Au-PeEL)EBL1895680 | ||
035 | _a(CaPaEBR)ebr11041463 | ||
035 | _a(CaONFJC)MIL770042 | ||
035 | _a(OCoLC)906028004 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aHM500 -- .M35 2015 eb | |
082 | 0 | _a302.23 | |
100 | 1 | _aMalamed, Connie. | |
245 | 1 | 0 |
_aVisual Design Solutions : _bPrinciples and Creative Inspiration for Learning Professionals. |
250 | _a1st ed. | ||
264 | 1 |
_aNewark : _bJohn Wiley & Sons, Incorporated, _c2015. |
|
264 | 4 | _c©2015. | |
300 | _a1 online resource (386 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aCover -- Title Page -- Copyright -- Contents -- List of Figures and Tables -- Preface -- Introduction -- Part 1 The Big Ideas -- Chapter 1 Like a Hand in Glove -- The Framework -- The Visual Brain -- Benefits to Learning -- The Picture Superiority Effect -- Visual Design Impacts Emotions -- Aesthetic Pleasure and Motivation -- Chapter 2 Think Like a Designer -- You are One -- The Framework -- Visual Design Versus Fine art -- The Purpose of Design -- The Role of the Visual Designer -- A Visual Design Process -- The Mindset of the Visual Designer -- Chapter 3 Work Like a Designer -- The Framework -- Build a Graphic Design Toolbox -- Write a Visual Style Guide -- Design with Templates -- Where to Find Visual Inspiration -- Know the Technical Terms -- Part 2 Building Blocks of Design -- Chapter 4 Organizing Graphic Space -- Graphic Space -- Positive and Negative Space -- How to Activate White Space -- Layout -- Using Grids for Layout -- The Rule of Thirds -- Alignment -- Balance and Visual Weight -- Symmetry and Asymmetry -- Depicting Depth in Graphic Space -- Chapter 5 Selecting and Creating Images -- The Framework -- So Many Choices -- Choosing Images for Learning -- Creating Images -- Make Every Graphic Your Own -- Use a Consistent Image Style -- Chapter 6 Working with Type -- The Framework -- Difference Between Typeface and Font -- Type has Personality -- How to Tell Typefaces Apart -- Display type Versus Body Text -- Know Four type Categories -- How to Select a Typeface -- Using One type Family -- Using More Than One Family -- Legibility and Readability -- Arranging type for Good Readability -- Placing text on Backgrounds -- Part 3 Power Principles -- Chapter 7 Use Color with Purpose -- The Framework -- Color and Emotion -- Use Color to Enhance Learning -- Designing for Color Vision Deficiency -- Three Properties of Color. | |
505 | 8 | _aDo Colors have Temperature? -- The Color Wheel -- Choosing a Color Palette -- Color Harmonies -- Color Interactions -- Chapter 8 Establish a Visual Hierarchy -- The Framework -- What is a Visual Hierarchy? -- Planning the Hierarchy -- Designing the Visual Hierarchy -- A Hierarchy of type -- Chapter 9 Unify The Design -- The Framework -- Unity and Wholeness -- A Unified Design Supports Learning -- Repetition -- Create Visual Connections -- Unity Needs Some Variety -- Chapter 10 Create Contrast -- The Framework -- Contrast and the Brain -- The Effects of Contrast -- How to Achieve Contrast -- Color Contrast -- How to Show Emphasis with text -- Chapter 11 Group for Meaning -- The Framework -- Importance of Grouping in Learning -- Grouping and Proximity -- Grouping and Similarity -- Grouping and Uniform Connectedness -- Grouping and Enclosure -- Part 4 Practicing Design -- Chapter 12 Show Them Where To Look -- The Framework -- Visual Cues are Perceptual Signals -- Visual Cues and Learning -- Putting Visual Cues to use -- Directional Cues -- Color Cues -- Eye Gaze -- Other Approaches -- Chapter 13 Add Some Excitement -- The Framework -- Bullet Points to Graphics -- Beyond the Box -- Ribbons, Stickers, and Tags -- The Joy of Dingbats -- Textures and Patterns -- Vignette Effect -- Chapter 14 Enhance Meaning -- The Framework -- Start with Cultural Conventions -- Visual Metaphors -- Break it Down -- Visualize with Diagrams -- Semantic Coherence -- Chapter 15 Tell Stories with Visuals -- The Framework -- Visual Storytelling -- Benefits of Visual Storytelling -- What Visual Stories Can Convey -- Visual Story Formats for Learning -- The Visual Language of Stories -- Designing the Visual Story -- Camera Shots and Angles -- Chapter 16 Make Numbers Interesting -- The Framework -- Typography of Numbers -- Thinking About Numbers -- Design of Statistical Facts. | |
505 | 8 | _aVisualizing Data -- Making Comparisons with Bar Graphs -- Making Comparisons with Pictographs -- Finding Trends -- Showing Parts to Wholes -- Graph Design Guidelines -- Data Tables -- References -- About the Author -- Index -- EULA. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVisual sociology. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aMalamed, Connie _tVisual Design Solutions _dNewark : John Wiley & Sons, Incorporated,c2015 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1895680 _zClick to View |
999 |
_c44730 _d44730 |