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001 EBC1865436
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006 m o d |
007 cr cnu||||||||
008 240724s2015 xx o ||||0 eng d
020 _a9780253015051
_q(electronic bk.)
020 _z9780253014993
035 _a(MiAaPQ)EBC1865436
035 _a(Au-PeEL)EBL1865436
035 _a(CaPaEBR)ebr10989223
035 _a(OCoLC)896824905
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV716 -- .P53 2015eb
082 0 _a794.8
100 1 _aBrookey, Robert Alan.
245 1 0 _aPlaying to Win :
_bSports, Video Games, and the Culture of Play.
250 _a1st ed.
264 1 _aBloomington :
_bIndiana University Press,
_c2015.
264 4 _c©2015.
300 _a1 online resource (260 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aDigital Game Studies
505 0 _aCover -- Contents -- Introduction -- PART 1. GENDER PLAY -- 1. The Name of the Game Is Jocktronics: Sport and Masculinity in Early Video Games -- 2. Madden Men: Masculinity, Race, and the Marketing of a Video Game Franchise -- 3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports -- 4. The Social and Gender in Fantasy Sports Leagues Luke Howie and Perri Campbell -- 5. Domesticating Sports: The Wii, the Mii, and Nintendo's Postfeminist Subject -- PART 2. THE USES OF SIMULATION -- 6. Avastars: The Encoding of Fame within Sport Digital Games -- 7. Keeping It Real: Sports Video Game Advertising and the Fan-Consumer -- 8. Exploiting Nationalism and Banal Cosmopolitanism: EA's FIFA World Cup 2010 -- 9. Ideology, It's in the Game: Selective Simulation in EA Sports' NCAA Football -- 10. Yes Wii Can or Can Wii? Theorizing the Possibilities of Video Games as Health Disparity Intervention -- Contributors -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z.
520 _aThis book explores the points of convergence at which gaming and sports culture merge.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aSimulation games - Social aspects.
655 4 _aElectronic books.
700 1 _aOates, Thomas P.
776 0 8 _iPrint version:
_aBrookey, Robert Alan
_tPlaying to Win
_dBloomington : Indiana University Press,c2015
_z9780253014993
797 2 _aProQuest (Firm)
830 0 _aDigital Game Studies
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1865436
_zClick to View
999 _c43119
_d43119