000 | 02624nam a22004693i 4500 | ||
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001 | EBC1753155 | ||
003 | MiAaPQ | ||
005 | 20240729122935.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2013 xx o ||||0 eng d | ||
020 |
_a9781443864374 _q(electronic bk.) |
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020 | _z9781443840941 | ||
035 | _a(MiAaPQ)EBC1753155 | ||
035 | _a(Au-PeEL)EBL1753155 | ||
035 | _a(CaPaEBR)ebr10905634 | ||
035 | _a(CaONFJC)MIL630493 | ||
035 | _a(OCoLC)884726176 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aGV1469.3 -- .G36 2013eb | |
082 | 0 | _a306.487 | |
100 | 1 | _aThompson, Jason. | |
245 | 1 | 4 | _aThe Game Culture Reader. |
250 | _a1st ed. | ||
264 | 1 |
_aNewcastle-upon-Tyne : _bCambridge Scholars Publishing, _c2013. |
|
264 | 4 | _c©2014. | |
300 | _a1 online resource (282 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aIntro -- TABLE OF CONTENTS -- LIST OF ILLUSTRATIONS -- LIST OF TABLES -- ACKNOWLEDGEMENTS -- INTRODUCTION -- PART I -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- PART II -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- PART III -- CHAPTER NINE -- CHAPTER TEN -- CHAPTER ELEVEN -- CHAPTER TWELVE -- REFERENCES -- GAMES CITED -- CONTRIBUTORS -- INDEX. | |
520 | _aIn The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studiesthat peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of gameshas reached an unproductive stasis. Its scholarship remains either divided (as in the narratologis. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVideo games -- Social aspects. | |
650 | 0 | _aComputer games -- Social aspects. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aOuellette, Marc A. | |
776 | 0 | 8 |
_iPrint version: _aThompson, Jason _tThe Game Culture Reader _dNewcastle-upon-Tyne : Cambridge Scholars Publishing,c2013 _z9781443840941 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1753155 _zClick to View |
999 |
_c38786 _d38786 |