000 | 04671nam a22004213i 4500 | ||
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001 | EBC6803553 | ||
003 | MiAaPQ | ||
005 | 20240724115310.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2021 xx o ||||0 eng d | ||
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_a9789048552566 _q(electronic bk.) |
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035 | _a(MiAaPQ)EBC6803553 | ||
035 | _a(Au-PeEL)EBL6803553 | ||
035 | _a(OCoLC)1285782274 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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082 | 0 | _a006.72 | |
100 | 1 | _aNg, Jenna. | |
245 | 1 | 4 |
_aThe Post-Screen Through Virtual Reality, Holograms and Light Projections : _bWhere Screen Boundaries Lie. |
250 | _a1st ed. | ||
264 | 1 |
_aAmsterdam : _bAmsterdam University Press, _c2021. |
|
264 | 4 | _c©2021. | |
300 | _a1 online resource (284 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aMediaMatters Series | |
505 | 0 | _aCover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and Dis-appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real. | |
505 | 8 | _aA Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVisual communication. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aNg, Jenna _tThe Post-Screen Through Virtual Reality, Holograms and Light Projections _dAmsterdam : Amsterdam University Press,c2021 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aMediaMatters Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6803553 _zClick to View |
999 |
_c29221 _d29221 |