000 03125nam a22004453i 4500
001 EBC6236330
003 MiAaPQ
005 20240724114345.0
006 m o d |
007 cr cnu||||||||
008 240724s2020 xx o ||||0 eng d
020 _a9781000093667
_q(electronic bk.)
020 _z9780367342807
035 _a(MiAaPQ)EBC6236330
035 _a(Au-PeEL)EBL6236330
035 _a(OCoLC)1161403572
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aHD9993.E452
_b.C654 2021
100 1 _aCole, Alayna.
245 1 0 _aCooperative Gaming :
_bDiversity in the Games Industry and How to Cultivate Inclusion.
250 _a1st ed.
264 1 _aMilton :
_bTaylor & Francis Group,
_c2020.
264 4 _c©2021.
300 _a1 online resource (112 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aError Series
505 0 _aCover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Authors -- Introduction -- CHAPTER 1: Being Marginalized -- BUT WHAT CAN I DO? -- Spend Money -- Act -- Speak Out -- Listen and Learn -- CHAPTER 2: Development and Representation -- REPRESENTATIONS OF MARGINALIZED IDENTITIES -- Gender -- Queer Identity -- Race -- Religion -- Chronic Health Conditions -- HOW DO I REPRESENT DIVERSITY? -- AAA versus Indie -- Accessible Game Engines -- Game Jams -- CHAPTER 3: Company Culture -- HIRING AND PROMOTING PRACTICES -- INTERNAL POLICIES AND TRAINING INITIATIVES -- Mission Statement -- Code of Conduct -- Accessibility Action Plan -- Training -- CREATING COMMUNITIES AND COUNCILS -- MENTORING -- EXTERNAL MESSAGING -- ASSESSING AND REFLECTING -- LEVERAGING FINANCIAL AND SOCIAL CAPITAL -- CHAPTER 4: Events -- COMMUNICATION AND CONSULTANCY -- CODE OF CONDUCT -- ONLINE MESSAGING -- STAFF, VOLUNTEERS, AND SPEAKERS -- PREPARE THE VENUE -- PROVIDE OPTIONS -- ARRIVING AT THE EVENT -- DO WE HAVE TO DO IT ALL? -- CHAPTER 5: Future of Diversity and Games -- REFERENCES -- NAME INDEX -- SUBJECT INDEX.
520 _aCooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. It looks at the different facets of diversity and games.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aComputer games industry-Social aspects.
655 4 _aElectronic books.
700 1 _aZammit, Jessica.
776 0 8 _iPrint version:
_aCole, Alayna
_tCooperative Gaming
_dMilton : Taylor & Francis Group,c2020
_z9780367342807
797 2 _aProQuest (Firm)
830 0 _aError Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6236330
_zClick to View
999 _c18965
_d18965