000 03440nam a22004693i 4500
001 EBC5382569
003 MiAaPQ
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006 m o d |
007 cr cnu||||||||
008 240724s2018 xx o ||||0 eng d
020 _a9781906897673
_q(electronic bk.)
020 _z9781906897550
035 _a(MiAaPQ)EBC5382569
035 _a(Au-PeEL)EBL5382569
035 _a(CaPaEBR)ebr11555926
035 _a(OCoLC)1034582436
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.34.S52 .R844 2018
082 0 _a794.8
100 1 _aRuffino, Paolo.
245 1 0 _aFuture Gaming :
_bCreative Interventions in Video Game Culture.
250 _a1st ed.
264 1 _aCambridge :
_bGoldsmiths, University London,
_c2018.
264 4 _c©2018.
300 _a1 online resource (162 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aGoldsmiths Press / Future Media Series
505 0 _aCover -- Half-title -- Series information -- Title page -- Copyright information -- Dedication -- Table of contents -- Introduction: Creative Game Studies -- Future Tellers -- Promises, Promises -- Research Reveals That. . . -- Creative Game Studies (or, How to Do Things with Microsoft Word) -- What Is in This Book? -- 1 Life after Gamification: How I Broke Up with Nike+ FuelBand -- The Meaning of Engagement -- A Static Conception of Movement -- A Technical Fault -- The Problem with Agency -- A Different Game: From Agency to Life -- Conclusion: Feeling Kinship with Video Games -- 2 Independent Gaming: Take Care of Your Own Video Game -- Trying Not to Be Professional -- Too Short a Blanket: The Productive Potential of Independence -- The Outside of Independence -- Independence as Regulated Practice -- Conclusion: Independence as Ethics -- 3 They Leak! Hacking PlayStation (as a) Network -- Conflicting Freedoms -- Hybrid Mediators: Becoming Part of the Network -- Conclusion: The Temporality of Networks -- 4 A History of Boxes: Game Archaeology and the Burial of E.T. the Extra-Terrestrial -- The First Video Game Ever -- The Afterlife of E.T. the Extra-Terrestrial -- Media Archaeology and the Problem of the Present -- From Archaeology to Genealogy -- Conclusion: I Want to Believe -- 5 GamerGate: Becoming Parasites to Gaming -- Like a Parasite to Gaming -- Gamers Are Dead -- Roberta Williams, a Woman in Game History -- Conclusion: Women in Games, Women and Games -- Conclusion: At the Time of Writing -- References -- Index.
520 _aA sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games-Social aspects.
650 0 _aVideo games-Moral and ethical aspects.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aRuffino, Paolo
_tFuture Gaming
_dCambridge : Goldsmiths, University London,c2018
_z9781906897550
797 2 _aProQuest (Firm)
830 0 _aGoldsmiths Press / Future Media Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5382569
_zClick to View
999 _c1703
_d1703