000 | 02955nam a22004573i 4500 | ||
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001 | EBC6144297 | ||
003 | MiAaPQ | ||
005 | 20240724114155.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2020 xx o ||||0 eng d | ||
020 |
_a9781000049497 _q(electronic bk.) |
||
020 | _z9780367418397 | ||
035 | _a(MiAaPQ)EBC6144297 | ||
035 | _a(Au-PeEL)EBL6144297 | ||
035 | _a(OCoLC)1142929189 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 | _aGV1469.34.P79 .M678 2020 | |
082 | 0 | _a794.8 | |
100 | 1 | _aMortensen, Torill. | |
245 | 1 | 4 | _aThe Paradox of Transgression in Games. |
250 | _a1st ed. | ||
264 | 1 |
_aOxford : _bTaylor & Francis Group, _c2020. |
|
264 | 4 | _c©2020. | |
300 | _a1 online resource (223 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aRoutledge Advances in Game Studies | |
505 | 0 | _aCover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figure -- 9.1 A Theory of The Paradox of Transgression in Games -- Tables -- 0.1 Overview of Player Respondents -- 3.1 Overview of Games Used in the Empirical Studies -- Preface -- Acknowledgments -- Introduction: Exploring Transgressions in Games -- Part 1 Transgression in Games -- 1 Old Term, New Game -- 2 Form and Content of Transgressive Games -- 3 Transgressive Games: An Overview -- Part 2 Experiences With Transgressive Games -- 4 Transgressive Games and the Player-Response Perspective -- 5 Transgressive Gameplay Experiences -- 6 Transgressive Game Content and Emotional Response -- Part 3 Games and Transgressive Aesthetics -- 7 The Carnivalesque Aesthetics of Games -- 8 Game Aesthetics and the Sublime -- Conclusions: A Theory of The Paradox of Transgression in Games -- Index. | |
520 | _aDrawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVideo games-Psychological aspects. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aJørgensen, Kristine. | |
776 | 0 | 8 |
_iPrint version: _aMortensen, Torill _tThe Paradox of Transgression in Games _dOxford : Taylor & Francis Group,c2020 _z9780367418397 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aRoutledge Advances in Game Studies | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6144297 _zClick to View |
999 |
_c16920 _d16920 |