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001 EBC6144297
003 MiAaPQ
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006 m o d |
007 cr cnu||||||||
008 240724s2020 xx o ||||0 eng d
020 _a9781000049497
_q(electronic bk.)
020 _z9780367418397
035 _a(MiAaPQ)EBC6144297
035 _a(Au-PeEL)EBL6144297
035 _a(OCoLC)1142929189
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.34.P79 .M678 2020
082 0 _a794.8
100 1 _aMortensen, Torill.
245 1 4 _aThe Paradox of Transgression in Games.
250 _a1st ed.
264 1 _aOxford :
_bTaylor & Francis Group,
_c2020.
264 4 _c©2020.
300 _a1 online resource (223 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aRoutledge Advances in Game Studies
505 0 _aCover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figure -- 9.1 A Theory of The Paradox of Transgression in Games -- Tables -- 0.1 Overview of Player Respondents -- 3.1 Overview of Games Used in the Empirical Studies -- Preface -- Acknowledgments -- Introduction: Exploring Transgressions in Games -- Part 1 Transgression in Games -- 1 Old Term, New Game -- 2 Form and Content of Transgressive Games -- 3 Transgressive Games: An Overview -- Part 2 Experiences With Transgressive Games -- 4 Transgressive Games and the Player-Response Perspective -- 5 Transgressive Gameplay Experiences -- 6 Transgressive Game Content and Emotional Response -- Part 3 Games and Transgressive Aesthetics -- 7 The Carnivalesque Aesthetics of Games -- 8 Game Aesthetics and the Sublime -- Conclusions: A Theory of The Paradox of Transgression in Games -- Index.
520 _aDrawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games-Psychological aspects.
655 4 _aElectronic books.
700 1 _aJørgensen, Kristine.
776 0 8 _iPrint version:
_aMortensen, Torill
_tThe Paradox of Transgression in Games
_dOxford : Taylor & Francis Group,c2020
_z9780367418397
797 2 _aProQuest (Firm)
830 0 _aRoutledge Advances in Game Studies
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6144297
_zClick to View
999 _c16920
_d16920