000 | 02039nam a22004693i 4500 | ||
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001 | EBC6038795 | ||
003 | MiAaPQ | ||
005 | 20240724114118.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2020 xx o ||||0 eng d | ||
020 |
_a9789004422315 _q(electronic bk.) |
||
020 | _z9789004388741 | ||
035 | _a(MiAaPQ)EBC6038795 | ||
035 | _a(Au-PeEL)EBL6038795 | ||
035 | _a(OCoLC)1140791281 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aLB1576 _b.P539 2020 |
|
100 | 1 | _aGarcia, Antero. | |
245 | 1 | 0 |
_aPlaying with Teaching : _bConsiderations for Implementing Gaming Literacies in the Classroom. |
250 | _a1st ed. | ||
264 | 1 |
_aBoston : _bBRILL, _c2020. |
|
264 | 4 | _c©2020. | |
300 | _a1 online resource (118 pages) | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
490 | 1 |
_aGaming Ecologies and Pedagogies Series ; _vv.4 |
|
520 | _aConsidering the complex demands in schools today, Playing with Teaching serves as a hands-on resource for teachers. Focused on how games can shape unique literacy learning experiences for young people, this book provides substantial examples to adapt in classrooms today. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aLanguage arts. | |
650 | 0 | _aEducational games. | |
650 | 0 | _aVideo games in education. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aS Dail, Jennifer. | |
700 | 1 | _aWitte, Shelbie. | |
776 | 0 | 8 |
_iPrint version: _aGarcia, Antero _tPlaying with Teaching _dBoston : BRILL,c2020 _z9789004388741 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aGaming Ecologies and Pedagogies Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6038795 _zClick to View |
999 |
_c16064 _d16064 |