000 | 02744nam a22004213i 4500 | ||
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001 | EBC5023567 | ||
003 | MiAaPQ | ||
005 | 20240729131442.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2015 xx o ||||0 eng d | ||
020 |
_a9783736949164 _q(electronic bk.) |
||
020 | _z9783954049165 | ||
035 | _a(MiAaPQ)EBC5023567 | ||
035 | _a(Au-PeEL)EBL5023567 | ||
035 | _a(CaPaEBR)ebr11436282 | ||
035 | _a(OCoLC)1003265008 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 | _aHD9993.E452 | |
082 | 0 | _a338.47794800000003 | |
100 | 1 | _aIlligen, Christoph. | |
245 | 1 | 0 |
_aCustomer Competences and Innovation Capability : _bEmpirical Investigation for the Example of the German Video Games Industry. |
250 | _a1st ed. | ||
264 | 1 |
_aGöttingen : _bCuvillier Verlag, _c2015. |
|
264 | 4 | _c©2015. | |
300 | _a1 online resource (439 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aIntro -- Acknowledgment -- Content Overview -- Contents -- List of Abbreviations -- List of Definitions -- List of Figures -- List of Tables -- 1. Introduction -- 2. Links Between Customer Competences and Innovation Capability - A Dynamic Capabilities-based Integration -- 3. Hypothesized Effects of Customer Competences on Innovation Capability - A Causal Model -- 4. Interrelations between Customer Competences and Innovation Capability - An Empirical Investigation -- 5. Conclusions -- A. Content Analysis on Existing Video Game Definitions -- B. Financial Information on Selected Companies of the Video Games Industry -- C. Literature Research on Innovation Definitions -- D. Literature Research on the Antecedents of Innovation Capability -- E. Literature Research on Customer Competences Definitions -- F. Literature Research on the Interrelations between Innovation Capability and Customer Competences -- G. Results of the Indicator Pre-Test -- H. Statistics Results of the Empirical Data -- I. Questionnaire of the Empirical Investigation -- Bibliography. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aComputer games industry. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aIlligen, Christoph _tCustomer Competences and Innovation Capability _dGöttingen : Cuvillier Verlag,c2015 _z9783954049165 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5023567 _zClick to View |
999 |
_c130136 _d130136 |