000 02744nam a22004213i 4500
001 EBC5023567
003 MiAaPQ
005 20240729131442.0
006 m o d |
007 cr cnu||||||||
008 240724s2015 xx o ||||0 eng d
020 _a9783736949164
_q(electronic bk.)
020 _z9783954049165
035 _a(MiAaPQ)EBC5023567
035 _a(Au-PeEL)EBL5023567
035 _a(CaPaEBR)ebr11436282
035 _a(OCoLC)1003265008
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aHD9993.E452
082 0 _a338.47794800000003
100 1 _aIlligen, Christoph.
245 1 0 _aCustomer Competences and Innovation Capability :
_bEmpirical Investigation for the Example of the German Video Games Industry.
250 _a1st ed.
264 1 _aGöttingen :
_bCuvillier Verlag,
_c2015.
264 4 _c©2015.
300 _a1 online resource (439 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntro -- Acknowledgment -- Content Overview -- Contents -- List of Abbreviations -- List of Definitions -- List of Figures -- List of Tables -- 1. Introduction -- 2. Links Between Customer Competences and Innovation Capability - A Dynamic Capabilities-based Integration -- 3. Hypothesized Effects of Customer Competences on Innovation Capability - A Causal Model -- 4. Interrelations between Customer Competences and Innovation Capability - An Empirical Investigation -- 5. Conclusions -- A. Content Analysis on Existing Video Game Definitions -- B. Financial Information on Selected Companies of the Video Games Industry -- C. Literature Research on Innovation Definitions -- D. Literature Research on the Antecedents of Innovation Capability -- E. Literature Research on Customer Competences Definitions -- F. Literature Research on the Interrelations between Innovation Capability and Customer Competences -- G. Results of the Indicator Pre-Test -- H. Statistics Results of the Empirical Data -- I. Questionnaire of the Empirical Investigation -- Bibliography.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aComputer games industry.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aIlligen, Christoph
_tCustomer Competences and Innovation Capability
_dGöttingen : Cuvillier Verlag,c2015
_z9783954049165
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5023567
_zClick to View
999 _c130136
_d130136