000 03636nam a22004573i 4500
001 EBC4689424
003 MiAaPQ
005 20240729130811.0
006 m o d |
007 cr cnu||||||||
008 240724s2009 xx o ||||0 eng d
020 _a9781136137570
_q(electronic bk.)
020 _z9780240811468
035 _a(MiAaPQ)EBC4689424
035 _a(Au-PeEL)EBL4689424
035 _a(CaPaEBR)ebr11293118
035 _a(CaONFJC)MIL203465
035 _a(OCoLC)962152304
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.3.L648 2009
082 0 _a794.8
100 1 _aLoguidice, Bill.
245 1 0 _aVintage Games :
_bAn Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time.
250 _a1st ed.
264 1 _aOxford :
_bCRC Press LLC,
_c2009.
264 4 _c©2009.
300 _a1 online resource (409 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntro -- VINTAGE GAMES: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 Alone in the Dark (1992): The Polygons of Fear -- Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows -- Chapter 3 Dance Dance Revolution (1998): The Player Becomes the Star -- Chapter 4 Diablo (1996): The Rogue Goes to Hell -- Chapter 5 Doom (1993): The First-Person Shooter Takes Control -- Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time -- Chapter 7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy -- Chapter 8 Flight Simulator (1980): Digital Reality -- Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life -- Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff -- Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones -- Chapter 12 Myst (1993): Launching Multimedia Worlds -- Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption -- Chapter 14 Pole Position (1982): Where the Raster Meets the Road -- Chapter 15 SimCity (1989): Building Blocks for Fun and Profit -- Chapter 16 Space Invaders (1978): The Japanese Descend -- Chapter 17 Street Fighter II (1991): Would you Like the Combo? -- Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension -- Chapter 19 Super Mario Bros. (1985): How High Can Jumpman Get? -- Chapter 20 Tetris (1985): Casual Gaming Falls into Place -- Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces -- Chapter 22 The Sims (2000): Who Let the Sims Out? -- Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game -- Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games.
505 8 _aChapter 25 Zork (1980): Text Imps Versus Graphics Grues -- Index.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aVideo games - History.
655 4 _aElectronic books.
700 1 _aBarton, Matt.
776 0 8 _iPrint version:
_aLoguidice, Bill
_tVintage Games
_dOxford : CRC Press LLC,c2009
_z9780240811468
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4689424
_zClick to View
999 _c117082
_d117082