000 | 03636nam a22004573i 4500 | ||
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001 | EBC4689424 | ||
003 | MiAaPQ | ||
005 | 20240729130811.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2009 xx o ||||0 eng d | ||
020 |
_a9781136137570 _q(electronic bk.) |
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020 | _z9780240811468 | ||
035 | _a(MiAaPQ)EBC4689424 | ||
035 | _a(Au-PeEL)EBL4689424 | ||
035 | _a(CaPaEBR)ebr11293118 | ||
035 | _a(CaONFJC)MIL203465 | ||
035 | _a(OCoLC)962152304 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aGV1469.3.L648 2009 | |
082 | 0 | _a794.8 | |
100 | 1 | _aLoguidice, Bill. | |
245 | 1 | 0 |
_aVintage Games : _bAn Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. |
250 | _a1st ed. | ||
264 | 1 |
_aOxford : _bCRC Press LLC, _c2009. |
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264 | 4 | _c©2009. | |
300 | _a1 online resource (409 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aIntro -- VINTAGE GAMES: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 Alone in the Dark (1992): The Polygons of Fear -- Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows -- Chapter 3 Dance Dance Revolution (1998): The Player Becomes the Star -- Chapter 4 Diablo (1996): The Rogue Goes to Hell -- Chapter 5 Doom (1993): The First-Person Shooter Takes Control -- Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time -- Chapter 7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy -- Chapter 8 Flight Simulator (1980): Digital Reality -- Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life -- Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff -- Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones -- Chapter 12 Myst (1993): Launching Multimedia Worlds -- Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption -- Chapter 14 Pole Position (1982): Where the Raster Meets the Road -- Chapter 15 SimCity (1989): Building Blocks for Fun and Profit -- Chapter 16 Space Invaders (1978): The Japanese Descend -- Chapter 17 Street Fighter II (1991): Would you Like the Combo? -- Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension -- Chapter 19 Super Mario Bros. (1985): How High Can Jumpman Get? -- Chapter 20 Tetris (1985): Casual Gaming Falls into Place -- Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces -- Chapter 22 The Sims (2000): Who Let the Sims Out? -- Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game -- Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games. | |
505 | 8 | _aChapter 25 Zork (1980): Text Imps Versus Graphics Grues -- Index. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aVideo games - History. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aBarton, Matt. | |
776 | 0 | 8 |
_iPrint version: _aLoguidice, Bill _tVintage Games _dOxford : CRC Press LLC,c2009 _z9780240811468 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4689424 _zClick to View |
999 |
_c117082 _d117082 |