000 | 07471nam a22004813i 4500 | ||
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001 | EBC4689175 | ||
003 | MiAaPQ | ||
005 | 20240729130811.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2009 xx o ||||0 eng d | ||
020 |
_a9781136139345 _q(electronic bk.) |
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020 | _z9780240810331 | ||
035 | _a(MiAaPQ)EBC4689175 | ||
035 | _a(Au-PeEL)EBL4689175 | ||
035 | _a(CaPaEBR)ebr11289084 | ||
035 | _a(CaONFJC)MIL276912 | ||
035 | _a(OCoLC)961451862 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aNC1765.W49 2009 | |
082 | 0 | _a741.5/8 | |
100 | 1 | _aWhite, Tony. | |
245 | 1 | 0 |
_aHow to Make Animated Films : _bTony White's Masterclass Course on the Traditional Principles of Animation. |
250 | _a1st ed. | ||
264 | 1 |
_aIndependence : _bCRC Press LLC, _c2009. |
|
264 | 4 | _c©2009. | |
300 | _a1 online resource (512 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aCover -- Half Title -- Title Page -- Copyright -- Table of Contents -- Preface -- Introduction -- First … A Reality Check -- Your Own Personal Animation Course -- 2D Or Not 2D? - That Is the Question -- However ... -- Prerequisites for Study -- Equipment -- Let the Fun Begin! -- Acknowledgments -- PART 1: How to Be an Animator -- 10-Step Foundation Course -- Masterclass 1: Animation Basics -- Key, Breakdown, and In-Between Positions -- Creating Key Positions -- Creating the Breakdown Position -- Top Pegs/Bottom Pegs -- Charting Explained -- In-Betweening -- Flipping as Opposed to Rolling -- Arcs and Paths of Action -- Timing and the Spacing of Drawings -- Suggested Reading -- Assignment 1 -- Masterclass 2: The Bouncing Ball -- Weight, Mass, and Flexibility -- Gravity and the Path of Action -- Key Positions -- Squash -- Stretch -- Timing -- Weight -- In-Betweening the Bouncing Ball -- Distorting Mass and Volume -- The Descending Bounce -- Flip Your Drawings … Always! -- Final Double-Checks -- Suggested Reading -- Assignment 2 -- Masterclass 3: Generic Walks -- The Lower Body -- Walk Cycle -- Shooting a Walk Cycle -- In-Betweening on One's -- Testing the Walk -- The Upper Body -- Suggested Reading -- Assignment 3 -- Masterclass 4: Personality Walks -- Hip and Shoulder Rotation -- Overlapping Action on the Hands -- Overlapping Action on the Head -- Rotation on the Head -- Keeping Good Balance Throughout -- In-Between Placement and Timing -- Double-Bounce Walk -- Chart Timing and Variation -- Observation and Reference Footage -- The Animator's Survival Kit -- Suggested Reading -- Assignment 4 -- Masterclass 5: Generic Runs -- Key Generic Run Stages -- Run Exercise -- Additional Pointers for Runs -- Head-On Runs -- Suggested Reading -- Assignment 5 -- Masterclass 6: Quadruped Walks -- Front Legs -- Rear Legs -- Synching the Legs Together. | |
505 | 8 | _aAdding the Body -- Neck and Head -- Adding the Tail -- Moving Background -- Multilayered Backgrounds -- Nonwalk Pans -- Realistic Quadrupeds -- Suggested Reading -- Assignment 6 -- Masterclass 7: Weight -- Standard Rubber Ball -- Ping-Pong Ball -- Bowling Ball -- Comparing the Three Versions -- The Pose Is Everything -- Tips -- Suggested Reading -- Assignment 7 -- Masterclass 8: Anticipation -- The Benefi ts of Anticipation -- Anticipations Are for Everything -- Suggested Reading -- Assignment 8 -- Masterclass 9: Dialog -- Body Language -- Facial Animation -- Lip Synching -- Two-Character Dialog -- Further References -- Suggested Reading -- Assignment 9 -- Masterclass 10: Final Project -- Staggers -- Successive Breakouts of Joints -- Eye Blinks -- Eyebrows -- Always Gravity! -- Conclusion -- Suggested Reading -- Assignment 10 -- PART 2: How to Make an Animated Film -- Production Challenge -- Film Production 1: Exploring Ideas, Storytelling, and Scriptwriting -- Meaning and WTF? -- Assignment -- Film Production 2: Concept Art, Viz Dev , and Camera Maps -- Concept Art -- Camera Map -- Assignment -- Film Production 3: Character Design -- Style -- Personality -- Attitude -- Proportion -- Head Heights -- Silhouette -- Detail -- Process -- Warm-Up Exercise -- Assignment -- Film Production 4: Thumbnails -- Assignment -- Film Production 5: Storyboards -- Process -- Final Check -- Assignment -- Film Production 6: Filmmaking Techniques -- Framing -- Transitions -- Staging -- Continuity -- Crossing the Line -- Assignment -- Film Production 7: Audio Record -- Guide Track -- Final Track -- Assignment -- Film Production 8: Animatic and Bacher Boards -- Bacher Boards -- Animatic Process -- The Animatic Is Your Film Bible -- Check Your Scene Timings -- Assignment -- Film Production 9: Background and Environment Layouts -- Distance and Perspective. | |
505 | 8 | _aFocus of Attention -- Silhouetted Action -- Process -- Dividing the Layout -- Pose Test Animatic -- Assignment -- Film Production 10: Color Script -- The Right Time to Do the Color Script -- Process -- Professional Approach -- Size of Artwork -- Don't Ignore the Color Script! -- Four Valuable Tips -- Assignment -- Film Production 11: Audio Breakdown -- Assignment -- Film Production 12: Block in Key Poses -- Assignment -- Film Production 13: Placement and Timing -- Assignment -- Film Production 14: Two-Dimensional In-Betweening -- Assignment -- Film Production 15: Rolling, Flipping, and Pencil Testing -- Flipping -- Full-Scene Flipping -- Pencil Test -- Assignment -- Film Production 16: Clean-Up -- Line Quality -- Shapes, Dimensions, and Volumes -- Assignment -- Film Production 17: Scanning -- Peg Bar -- Secure the Field Guide Scanning Area -- Scanner Size -- Assignment -- Film Production 18: Background and Environments -- Compositional Color Values -- Horizontals and Verticals -- Light Source and Contrast -- Perspective and Lines of Focus -- Verticals in Panning Shots -- Light Against Dark, Dark Against Light -- Areas of Greatest Contrast -- Use Your Eyes -- Assignment -- Film Production 19: Coloring -- Flat-Colored Backgrounds -- Imported Background Artwork -- Assignment -- Film Production 20: Compositing -- Layers -- Transparency -- Cycle Animation -- Depth of Field -- Titles and Eff ects -- Assignment -- Film Production 21: Rendering -- Screen Format Ratio -- Resolution -- Frame Rates -- Assignment -- Film Production 22: Final Edit -- Scene Edit -- Music -- Sound Effects -- Final Audio Mix -- Music and Eff ects Track -- Assignment -- APPENDIXES -- Appendix 1: About the Accompanying DVD -- Appendix 2: About the Desktop Academy -- Appendix 3: About the Animaticus Foundation -- Appendix 4: About the DigiPen Institute of Technology. | |
505 | 8 | _aAppendix 5: Exposure, Exhibitions, and Festivals -- Appendix 6: Exposure Sheets and Production Folders -- Appendix 7: Glossary -- Index. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aAnimation (Cinematography). | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aSpencer, Kathryn. | |
776 | 0 | 8 |
_iPrint version: _aWhite, Tony _tHow to Make Animated Films _dIndependence : CRC Press LLC,c2009 _z9780240810331 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4689175 _zClick to View |
999 |
_c117070 _d117070 |