000 | 02928nam a22004573i 4500 | ||
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001 | EBC4357351 | ||
003 | MiAaPQ | ||
005 | 20240729130232.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2011 xx o ||||0 eng d | ||
020 |
_a9780123785794 _q(electronic bk.) |
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020 | _z9780123785787 | ||
035 | _a(MiAaPQ)EBC4357351 | ||
035 | _a(Au-PeEL)EBL4357351 | ||
035 | _a(CaPaEBR)ebr11299094 | ||
035 | _a(CaONFJC)MIL334292 | ||
035 | _a(OCoLC)964409910 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aQA76.76.C672.M434 2011 | |
082 | 0 | _a794.8/1526 | |
100 | 1 | _aMechtley, Adam. | |
245 | 1 | 0 |
_aMaya Python for Games and Film : _bA Complete Reference for the Maya Python API. |
250 | _a1st ed. | ||
264 | 1 |
_aMilton : _bTaylor & Francis Group, _c2011. |
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264 | 4 | _c©2011. | |
300 | _a1 online resource (402 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aFront Cover -- Contents -- Acknowledgments -- Introduction: Welcome to Maya Python -- Part 1. Basics of Python and Maya -- Chapter 1. Maya Command Engine and User Interface -- Chapter 2. Chapter2 Python Data Basics -- Chapter 3. Writing Python Programs in Maya -- Chapter 4. Modules -- Chapter 5. Object-Oriented Programming in Maya -- Part 2. Designing Maya Tools with Python -- Chapter 6. Principles of Maya Tool Design -- Chapter 7. Basic Tools with Maya Commands -- Chapter 8. Advanced Graphical User Interfaces with Qt -- Part 3. Maya Python API Fundamentals -- Chapter 9. Understanding C++ and the API Documentation -- Chapter 10. Programming a Command -- Chapter 11. Data Flow in Maya -- Chapter 12. Programming a Dependency Node -- Back Cover. | |
520 | _aThis book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aComputer games--Programming. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aTrowbridge, Ryan. | |
776 | 0 | 8 |
_iPrint version: _aMechtley, Adam _tMaya Python for Games and Film _dMilton : Taylor & Francis Group,c2011 _z9780123785787 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4357351 _zClick to View |
999 |
_c105123 _d105123 |