000 02928nam a22004573i 4500
001 EBC4357351
003 MiAaPQ
005 20240729130232.0
006 m o d |
007 cr cnu||||||||
008 240724s2011 xx o ||||0 eng d
020 _a9780123785794
_q(electronic bk.)
020 _z9780123785787
035 _a(MiAaPQ)EBC4357351
035 _a(Au-PeEL)EBL4357351
035 _a(CaPaEBR)ebr11299094
035 _a(CaONFJC)MIL334292
035 _a(OCoLC)964409910
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672.M434 2011
082 0 _a794.8/1526
100 1 _aMechtley, Adam.
245 1 0 _aMaya Python for Games and Film :
_bA Complete Reference for the Maya Python API.
250 _a1st ed.
264 1 _aMilton :
_bTaylor & Francis Group,
_c2011.
264 4 _c©2011.
300 _a1 online resource (402 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aFront Cover -- Contents -- Acknowledgments -- Introduction: Welcome to Maya Python -- Part 1. Basics of Python and Maya -- Chapter 1. Maya Command Engine and User Interface -- Chapter 2. Chapter2 Python Data Basics -- Chapter 3. Writing Python Programs in Maya -- Chapter 4. Modules -- Chapter 5. Object-Oriented Programming in Maya -- Part 2. Designing Maya Tools with Python -- Chapter 6. Principles of Maya Tool Design -- Chapter 7. Basic Tools with Maya Commands -- Chapter 8. Advanced Graphical User Interfaces with Qt -- Part 3. Maya Python API Fundamentals -- Chapter 9. Understanding C++ and the API Documentation -- Chapter 10. Programming a Command -- Chapter 11. Data Flow in Maya -- Chapter 12. Programming a Dependency Node -- Back Cover.
520 _aThis book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aComputer games--Programming.
655 4 _aElectronic books.
700 1 _aTrowbridge, Ryan.
776 0 8 _iPrint version:
_aMechtley, Adam
_tMaya Python for Games and Film
_dMilton : Taylor & Francis Group,c2011
_z9780123785787
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4357351
_zClick to View
999 _c105123
_d105123