000 | 03666nam a22004813i 4500 | ||
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001 | EBC4003493 | ||
003 | MiAaPQ | ||
005 | 20240729130018.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 240724s2015 xx o ||||0 eng d | ||
020 |
_a9781482226690 _q(electronic bk.) |
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020 | _z9781482226683 | ||
035 | _a(MiAaPQ)EBC4003493 | ||
035 | _a(Au-PeEL)EBL4003493 | ||
035 | _a(CaPaEBR)ebr11059047 | ||
035 | _a(CaONFJC)MIL788772 | ||
035 | _a(OCoLC)910237226 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aQA76.76.C672 -- .C667 2015eb | |
082 | 0 | _a794.8/1526 | |
100 | 1 | _aCooper, Kendra M. L. | |
245 | 1 | 0 | _aComputer Games and Software Engineering. |
250 | _a1st ed. | ||
264 | 1 |
_aMilton : _bCRC Press LLC, _c2015. |
|
264 | 4 | _c©2015. | |
300 | _a1 online resource (304 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aChapman and Hall/CRC Innovations in Software Engineering and Software Development Series | |
505 | 0 | _aFront Cover -- Contents -- Contributors -- Chapter 1: Introducing Computer Games and Software Engineering -- Chapter 2: Use of Game Development in Computer Science and Software Engineering Education -- Chapter 3: Model-Driven Engineering of Serious Educational Games : Integrating Learning Objectives for Subject-Specific Topics and Transferable Skills -- Chapter 4: A Gameful Approach to Teaching Software Design and Software Testing -- Chapter 5: Educational Software Engineering : Where Software Engineering, Education, and Gaming Meet -- Chapter 6: Adaptive Serious Games -- Chapter 7: RESTful Client-Server Architecture : A Scalable Architecture for Massively Multiuser Online Environments -- Chapter 8: Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games -- Chapter 9: Understanding User Behavior at Three Scales : The AGoogleADay Story -- Chapter 10: Modular Reuse of AI Behaviors for Digital Games -- Chapter 11: Repurposing Game Play Mechanics as a Technique for Designing Game- Based Virtual Worlds -- Chapter 12: Emerging Research Challenges in Computer Games and Software Engineering -- Back Cover. | |
520 | _aThis book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of emerging research on the interaction between two traditionally distinct fields-games and software engineering. Featuring contributions from leading experts in software engineering, the text covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. It also discusses the use of games in software engineering education. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
650 | 0 | _aComputer games - Programming. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aScacchi, Walt. | |
776 | 0 | 8 |
_iPrint version: _aCooper, Kendra M. L. _tComputer Games and Software Engineering _dMilton : CRC Press LLC,c2015 _z9781482226683 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aChapman and Hall/CRC Innovations in Software Engineering and Software Development Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4003493 _zClick to View |
999 |
_c100561 _d100561 |