000 03666nam a22004813i 4500
001 EBC4003493
003 MiAaPQ
005 20240729130018.0
006 m o d |
007 cr cnu||||||||
008 240724s2015 xx o ||||0 eng d
020 _a9781482226690
_q(electronic bk.)
020 _z9781482226683
035 _a(MiAaPQ)EBC4003493
035 _a(Au-PeEL)EBL4003493
035 _a(CaPaEBR)ebr11059047
035 _a(CaONFJC)MIL788772
035 _a(OCoLC)910237226
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672 -- .C667 2015eb
082 0 _a794.8/1526
100 1 _aCooper, Kendra M. L.
245 1 0 _aComputer Games and Software Engineering.
250 _a1st ed.
264 1 _aMilton :
_bCRC Press LLC,
_c2015.
264 4 _c©2015.
300 _a1 online resource (304 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aChapman and Hall/CRC Innovations in Software Engineering and Software Development Series
505 0 _aFront Cover -- Contents -- Contributors -- Chapter 1: Introducing Computer Games and Software Engineering -- Chapter 2: Use of Game Development in Computer Science and Software Engineering Education -- Chapter 3: Model-Driven Engineering of Serious Educational Games : Integrating Learning Objectives for Subject-Specific Topics and Transferable Skills -- Chapter 4: A Gameful Approach to Teaching Software Design and Software Testing -- Chapter 5: Educational Software Engineering : Where Software Engineering, Education, and Gaming Meet -- Chapter 6: Adaptive Serious Games -- Chapter 7: RESTful Client-Server Architecture : A Scalable Architecture for Massively Multiuser Online Environments -- Chapter 8: Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games -- Chapter 9: Understanding User Behavior at Three Scales : The AGoogleADay Story -- Chapter 10: Modular Reuse of AI Behaviors for Digital Games -- Chapter 11: Repurposing Game Play Mechanics as a Technique for Designing Game- Based Virtual Worlds -- Chapter 12: Emerging Research Challenges in Computer Games and Software Engineering -- Back Cover.
520 _aThis book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of emerging research on the interaction between two traditionally distinct fields-games and software engineering. Featuring contributions from leading experts in software engineering, the text covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. It also discusses the use of games in software engineering education.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aComputer games - Programming.
655 4 _aElectronic books.
700 1 _aScacchi, Walt.
776 0 8 _iPrint version:
_aCooper, Kendra M. L.
_tComputer Games and Software Engineering
_dMilton : CRC Press LLC,c2015
_z9781482226683
797 2 _aProQuest (Firm)
830 0 _aChapman and Hall/CRC Innovations in Software Engineering and Software Development Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4003493
_zClick to View
999 _c100561
_d100561