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1.
Future Gaming : Creative Interventions in Video Game Culture. by Series: Goldsmiths Press / Future Media Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : Goldsmiths, University London, 2018Copyright date: ©2018
Online resources:
Availability: No items available.

2.
Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

3.
Cheating : Gaining Advantage in Videogames. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2007Copyright date: ©2008
Online resources:
Availability: No items available.

4.
Beyond Choices : The Design of Ethical Gameplay. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

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