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1.
Future Gaming : Creative Interventions in Video Game Culture. by Series: Goldsmiths Press / Future Media Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : Goldsmiths, University London, 2018Copyright date: ©2018
Online resources:
Availability: No items available.

2.
Gaming Masculinity : Trolls, Fake Geeks, and the Gendered Battle for Online Culture. by Series: Fandom and Culture Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chicago : University of Iowa Press, 2018Copyright date: ©2018
Online resources:
Availability: No items available.

3.
The Socializing Voyage of the Video Game Player : Growing-up with playing The Sims®. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Brno : Masarykova univerzita, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

4.
Superhéroes y Superescenarios : El Potencial de Las Redes y Sus Comunidades. by Series: Tic. cero Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona : Editorial UOC, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

5.
El Factor Persuasivo en la Comunicación Audiovisual. by Series: Manuales Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona : Editorial UOC, 2017Copyright date: ©2017
Online resources:
Availability: No items available.

6.
Game and Play : Diseño y análisis Del Juego, el Jugador y el Sistema Lúdico. by Series: UOC Press Comunicación Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona : Editorial UOC, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

7.
Early Modernity and Video Games. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle-upon-Tyne : Cambridge Scholars Publishing, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

8.
The Game Culture Reader. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle-upon-Tyne : Cambridge Scholars Publishing, 2013Copyright date: ©2014
Online resources:
Availability: No items available.

9.
Gaming at the Edge : Sexuality and Gender at the Margins of Gamer Culture. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis : University of Minnesota Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

10.
Playful Identities : The Ludification of Digital Media Cultures. by Series: MediaMatters Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amsterdam : Amsterdam University Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

11.
Persuasive Games : The Expressive Power of Videogames. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2007Copyright date: ©2007
Online resources:
Availability: No items available.

12.
Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

13.
Codename Revolution : The Nintendo Wii Platform. by Series: Platform Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2012Copyright date: ©2012
Online resources:
Availability: No items available.

14.
Game After : A Cultural Study of Video Game Afterlife. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

15.
Before the Crash : Early Video Game History. by Series: Contemporary Approaches to Film and Media Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Detroit : Wayne State University Press, 2012Copyright date: ©2012
Online resources:
Availability: No items available.

16.
How to Talk about Videogames. by Series: Electronic Mediations Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis : University of Minnesota Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

17.
Light It Up : The Marine Eye for Battle in the War for Iraq. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore : Johns Hopkins University Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

18.
Atari to Zelda : Japan's Videogames in Global Contexts. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2016Copyright date: ©2016
Online resources:
Availability: No items available.

19.
How Video Games Impact Players : The Pitfalls and Benefits of a Gaming Society. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Lanham : Lexington Books/Fortress Academic, 2016Copyright date: ©2016
Online resources:
Availability: No items available.

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