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Zootechnologies : A Media History of Swarm Research.

By: Material type: TextTextSeries: Recursions SeriesPublisher: Amsterdam : Amsterdam University Press, 2019Copyright date: ©2020Edition: 1st edDescription: 1 online resource (401 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789048537426
Subject(s): Genre/Form: Additional physical formats: Print version:: ZootechnologiesOnline resources:
Contents:
Cover -- Table of Contents -- Acknowledgements -- Introduction -- I. Deformations: A Media Theory of Swarming -- 1. Theory: Noise -- Amalgamations of Perplexity -- Bodies without Surfaces -- The Paradox of the Parasite -- Radical Relationality -- 2. Historiography: Recursion -- Media-Becoming -- Repetition and Variation -- 3. Epistemology: Computer Simulation -- Mindsets of Messiness -- The Governmental Constitution of the Present -- II. Formations -- 1. Odd Birds -- Sportsmen without Swarm Spirit -- Wave Events -- The Psychology of the Fish School -- 2. On the Edge -- Seeing Fish: Between Observation and Experimentation -- The Psychomechanics of the Periphery -- Animal Aggregations -- III. Formats -- 1. Fishy Business: Media Technologies of Observation and Experimentation -- 2. Plunging into the Deep -- Writing in Water -- The Linearity of the Doughnut: Swimming with the Current -- Hand Digitizing: Data Tablets -- 3. Fishmen -- From the 'Institute in the Cellar' to the Open Sea -- "Half Tarzan, Half Grzimek" -- The Subaquatic Astronaut -- Swarm Research in the Open Water -- 4. Acoustic Visualization -- Noisy Targets: Copulating Shrimp and Flatulent Herring -- Pings -- Blobs -- Oriented Particles -- IV. Formulas -- 1. Models as Media -- 2. Synchronization Projects -- Elementary Operations -- Synchronized Swimming -- Alpha Rhythm -- A Race for Relaxation -- 3. Anchovy ex Machina -- Falling into Formation -- Sensory Integration Systems -- 3. The Third Dimension of Science -- Space Lattices and Crystalized Schools -- SelFish Behavior -- 4. Ahead of Their Time: Schooling Simulations in Japan -- V. Transformations -- 1. Fish and Chips -- 2. Agent Games -- Playing with Fire -- The Boid King -- Artifishial Life -- Cellular Automata -- Object Orientation -- The KISS Principle -- Simulation and Similarity -- Massive Attack.
3. Written in Their Own Medium -- Self-Propelled Particles -- Traffic Rules in Fish Schools -- Robofish: Empiricism Strikes Back -- VI. Zootechnologies -- 1. Drone Swarms, or Upside-Down Evolution -- Fast, Cheap, and Out of Control -- Swarm Robotics -- Weapons of Mass Production, or: An Abuse of Consumer Electronics -- 2. Swarming Out -- 3. Swarm Architecture -- Shaken or Stirred: Do I Look Like I Give a Damn? -- Cultural Techniques and Architecture -- From Insect Media to Bodies with a Vector -- Constructing Collectives -- Superconnected Idiots Savants -- 4. Calculating Survival: Crowd Control -- From Mass Panic to Crowd Dynamics -- Crowd Sensing and Foggy Logic -- Conclusion -- Works Cited.
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Cover -- Table of Contents -- Acknowledgements -- Introduction -- I. Deformations: A Media Theory of Swarming -- 1. Theory: Noise -- Amalgamations of Perplexity -- Bodies without Surfaces -- The Paradox of the Parasite -- Radical Relationality -- 2. Historiography: Recursion -- Media-Becoming -- Repetition and Variation -- 3. Epistemology: Computer Simulation -- Mindsets of Messiness -- The Governmental Constitution of the Present -- II. Formations -- 1. Odd Birds -- Sportsmen without Swarm Spirit -- Wave Events -- The Psychology of the Fish School -- 2. On the Edge -- Seeing Fish: Between Observation and Experimentation -- The Psychomechanics of the Periphery -- Animal Aggregations -- III. Formats -- 1. Fishy Business: Media Technologies of Observation and Experimentation -- 2. Plunging into the Deep -- Writing in Water -- The Linearity of the Doughnut: Swimming with the Current -- Hand Digitizing: Data Tablets -- 3. Fishmen -- From the 'Institute in the Cellar' to the Open Sea -- "Half Tarzan, Half Grzimek" -- The Subaquatic Astronaut -- Swarm Research in the Open Water -- 4. Acoustic Visualization -- Noisy Targets: Copulating Shrimp and Flatulent Herring -- Pings -- Blobs -- Oriented Particles -- IV. Formulas -- 1. Models as Media -- 2. Synchronization Projects -- Elementary Operations -- Synchronized Swimming -- Alpha Rhythm -- A Race for Relaxation -- 3. Anchovy ex Machina -- Falling into Formation -- Sensory Integration Systems -- 3. The Third Dimension of Science -- Space Lattices and Crystalized Schools -- SelFish Behavior -- 4. Ahead of Their Time: Schooling Simulations in Japan -- V. Transformations -- 1. Fish and Chips -- 2. Agent Games -- Playing with Fire -- The Boid King -- Artifishial Life -- Cellular Automata -- Object Orientation -- The KISS Principle -- Simulation and Similarity -- Massive Attack.

3. Written in Their Own Medium -- Self-Propelled Particles -- Traffic Rules in Fish Schools -- Robofish: Empiricism Strikes Back -- VI. Zootechnologies -- 1. Drone Swarms, or Upside-Down Evolution -- Fast, Cheap, and Out of Control -- Swarm Robotics -- Weapons of Mass Production, or: An Abuse of Consumer Electronics -- 2. Swarming Out -- 3. Swarm Architecture -- Shaken or Stirred: Do I Look Like I Give a Damn? -- Cultural Techniques and Architecture -- From Insect Media to Bodies with a Vector -- Constructing Collectives -- Superconnected Idiots Savants -- 4. Calculating Survival: Crowd Control -- From Mass Panic to Crowd Dynamics -- Crowd Sensing and Foggy Logic -- Conclusion -- Works Cited.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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