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1.
Game Time : Understanding Temporality in Video Games. by Series: Digital Game Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New York : Indiana University Press, 2018Copyright date: ©2018
Online resources:
Availability: No items available.

2.
The Paradox of Transgression in Games. by Series: Routledge Advances in Game Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

3.
Videogames and Education. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2008Copyright date: ©2008
Online resources:
Availability: No items available.

4.
Playful Identities : The Ludification of Digital Media Cultures. by Series: MediaMatters Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amsterdam : Amsterdam University Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

5.
Psychology of Gaming. by Series: Psychology of Emotions, Motivations and Actions
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hauppauge : Nova Science Publishers, Incorporated, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

6.
Chess Metaphors : Artificial Intelligence and the Human Mind. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

7.
A Casual Revolution : Reinventing Video Games and Their Players. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2010
Online resources:
Availability: No items available.

8.
The Art of Failure : An Essay on the Pain of Playing Video Games. by Series: Playful Thinking Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

9.
The Well-Played Game : A Player's Philosophy. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

10.
Gameworld Interfaces. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2014
Online resources:
Availability: No items available.

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