Young and the Digital : What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future.
Material type:
- text
- computer
- online resource
- 9780807097359
- 303.48/3308350973
- HQ799.2.M352 -- W37 2009eb
Intro -- Contents -- Introduction: The Young and the Digital -- One: Digital Migration: Young People's Historic Move to the Online World -- Two: Social Media 101: What Schools Are Learning about Themselves and Young Technology Users -- Three: The Very Well Connected: Friending, Bonding, and Community in the Digital Age -- Four: Digital Gates: How Race and Class Distinctions Are Shaping the Digital World -- Five: We Play: The Allure of Social Games, Synthetic Worlds, and Second Lives -- Six: Hooked Rethinking the Internet Addiction Debate -- Seven: Now!: Fast Entertainment and Multitasking in an Always-On World -- Eight: "May I have your attention?": The Consequences of Anytime, Anywhere Technology -- Conclusion: A Message from Barack: What the Young and the Digital Means for Our Political Future -- The Making of This Book: Research, Methods, and Acknowledgments -- Notes -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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