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1.
Foregrounding Play : An Interdisciplinary Dialogue on Video Games and Learning Abstract. by Series: Information and Learning Sciences Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bradford, West Yorkshire : Emerald Publishing Limited, 2019Copyright date: ©2019
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Availability: No items available.

2.
The Game Culture Reader. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle-upon-Tyne : Cambridge Scholars Publishing, 2013Copyright date: ©2014
Online resources:
Availability: No items available.

3.
Digital Culture, Play, and Identity : A World of Warcraft® Reader. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2008Copyright date: ©2008
Online resources:
Availability: No items available.

4.
The Warcraft Civilization : Social Science in a Virtual World. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

5.
Expressive Processing : Digital Fictions, Computer Games, and Software Studies. by Series: Software Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

6.
Raising the Stakes : E-Sports and the Professionalization of Computer Gaming. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2012Copyright date: ©2012
Online resources:
Availability: No items available.

7.
Theory of Fun for Game Design. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Scottsdale : Paraglyph, Incorporated, 2004Copyright date: ©2005
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Availability: No items available.

8.
Browsergames und clientbasierte Onlinespiele : Das Vertragsverhältnis zwischen Betreiber und Spieler. by Series: Reihen des Cuvillier-Verlages - Rechtswissenschaften
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Göttingen : Cuvillier Verlag, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

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