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1.
Practical Game Design : Learn the Art of Game Design Through Applicable Skills and Cutting-Edge Insights. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2018Copyright date: ©2018
Online resources:
Availability: No items available.

2.
Unity 2018 Shaders and Effects Cookbook : Transform Your Game into a Visually Stunning Masterpiece with over 70 Recipes. by
Edition: 3rd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2018Copyright date: ©2018
Online resources:
Availability: No items available.

3.
Unity 2018 by Example : Learn about Game and Virtual Reality Development by Creating Five Engaging Projects, 2nd Edition. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2018Copyright date: ©2018
Online resources:
Availability: No items available.

4.
Unreal Engine Virtual Reality Quick Start Guide : Design and Develop Immersive Virtual Reality Experiences with Unreal Engine 4. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2019Copyright date: ©2019
Online resources:
Availability: No items available.

5.
Hands-On Artificial Intelligence with Unreal Engine : Everything You Want to Know about Game AI Using Blueprints or C++. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2019Copyright date: ©2019
Online resources:
Availability: No items available.

6.
We Deserve Better Villains : A Video Game Design Survival Guide. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Milton : Taylor & Francis Group, 2019Copyright date: ©2020
Online resources:
Availability: No items available.

7.
Construct 2 Game Development by Example. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

8.
Game Development Tool Essentials. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Berkeley, CA : Apress L. P., 2014Copyright date: ©2014
Online resources:
Availability: No items available.

9.
Learning Construct 2 : Design and Create Your Own Engaging, Extensible, and Addictive Game Using Construct 2. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

10.
Cocos2D Game Development Essentials : For New Users - a Quickstart Guide to Bringing Your Mobile Game Ideas to Life with Cocos2D. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

11.
Thinking about Video Games : Interviews with the Experts. by Series: Digital Game Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

12.
Computer Games : Learning Objectives, Cognitive Performance and Effects on Development. by Series: Computer Science, Technology and Applications
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hauppauge : Nova Science Publishers, Incorporated, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

13.
Unit Operations : An Approach to Videogame Criticism. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2006Copyright date: ©2008
Online resources:
Availability: No items available.

14.
Making Democracy Fun : How Game Design Can Empower Citizens and Transform Politics. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

15.
Works of Game : On the Aesthetics of Games and Art. by Series: Playful Thinking Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

16.
Cinematic Game Secrets for Creative Directors and Producers : Inspired Techniques from Industry Legends. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : CRC Press LLC, 2008Copyright date: ©2008
Online resources:
Availability: No items available.

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