Cooperative Gaming : Diversity in the Games Industry and How to Cultivate Inclusion.
Material type:
- text
- computer
- online resource
- 9781000093667
- HD9993.E452 .C654 2021
Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Authors -- Introduction -- CHAPTER 1: Being Marginalized -- BUT WHAT CAN I DO? -- Spend Money -- Act -- Speak Out -- Listen and Learn -- CHAPTER 2: Development and Representation -- REPRESENTATIONS OF MARGINALIZED IDENTITIES -- Gender -- Queer Identity -- Race -- Religion -- Chronic Health Conditions -- HOW DO I REPRESENT DIVERSITY? -- AAA versus Indie -- Accessible Game Engines -- Game Jams -- CHAPTER 3: Company Culture -- HIRING AND PROMOTING PRACTICES -- INTERNAL POLICIES AND TRAINING INITIATIVES -- Mission Statement -- Code of Conduct -- Accessibility Action Plan -- Training -- CREATING COMMUNITIES AND COUNCILS -- MENTORING -- EXTERNAL MESSAGING -- ASSESSING AND REFLECTING -- LEVERAGING FINANCIAL AND SOCIAL CAPITAL -- CHAPTER 4: Events -- COMMUNICATION AND CONSULTANCY -- CODE OF CONDUCT -- ONLINE MESSAGING -- STAFF, VOLUNTEERS, AND SPEAKERS -- PREPARE THE VENUE -- PROVIDE OPTIONS -- ARRIVING AT THE EVENT -- DO WE HAVE TO DO IT ALL? -- CHAPTER 5: Future of Diversity and Games -- REFERENCES -- NAME INDEX -- SUBJECT INDEX.
Cooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. It looks at the different facets of diversity and games.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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