Fandom Unbound : Otaku Culture in a Connected World.
Material type:
- text
- computer
- online resource
- 9780300178265
- 306.4870952
- HM646 -- .F363 2012eb
Cover -- Contents -- Acknowledgments -- Editors' Note on Translation -- Introduction -- PART I. CULTURE AND DISCOURSE -- 1 Why Study Train Otaku? A Social History of Imagination -- 2 Database Animals -- 3 Japan's Cynical Nationalism -- 4 Strategies of Engagement: Discovering, Defining, and Describing Otaku Culture in the United States -- PART II. INFRASTRUCTURE AND PLACE -- 5 Comic Market as Space for Self- Expression in Otaku Culture -- 6 Otaku and the City: The Rebirth of Akihabara -- 7 Anime and Manga Fandom as Networked Culture -- 8 Contributors versus Leechers: Fansubbing Ethics and a Hybrid Public Culture -- PART III. COMMUNITY AND IDENTITY -- 9 Making Fujoshi Identity Visible and Invisible -- 10 Cosplay, Learning, and Cultural Practice -- 11 The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12 "As Long as It's Not Linkin Park Z": Popularity, Distinction, and Status in the AMV Subculture -- Contributors -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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