Radical Outcomes : How to Create Extraordinary Teams That Get Tangible Results.
Material type:
- text
- computer
- online resource
- 9781119524298
- 658.4022
- HF5438.25 .S736 2019
Cover -- Title Page -- Copyright -- Contents -- Chapter 1 The Why -- The World Has Changed, and So Must We -- What Does Insanity Feel Like? -- There's Only So Much That People Can Learn at One Time -- How Do People Learn New Things? -- Relying on Magic Is Costing Crazy Amounts of Money -- How to Stop Wasting Your Company's Money -- A Glossary of Terms for Radical Outcomes -- Chapter 2 The Process - Don't Leave Home without It -- To Conquer Random Acts . . . -- The Process behind Radical Outcomes -- Your Audience Might Not Notice - But They Might Feel Different -- Going Slow to Move Fast -- What's Agility Got to Do with It? -- Chapter 3 Create Your Ensemble -- Ensembles Make Sense at Work -- Ensembles Don't Just Work Together - They Create -- An Ensemble Is Collaborative, Not Competitive -- What Makes a Collaborative Ensemble? -- Chapter 4 Let Go of What You Know -- Our Brains Want to Make It Easy -- Change Is Preceded by Letting Go -- The Journey Begins -- The Old Way and Why It Doesn't Work -- Good News - There's a New Way -- Envision -- Chapter 5 It's Business Outcome Time -- Customers, Strategy, and Execution -- Random Acts Happen because Change Is Happening -- The Outcome Is the Thing -- What's an Outcome, and What's an Output? -- Not Just Any Outcome: Radical Outcomes -- Radical Outcomes Are Tied to Complex, High-Stakes Initiatives That Yield Tangible Results -- If the Outcome Isn't Clear, Ask -- Chapter 6 Putting Divisions Out of Business -- Divisions Are Embedded in Business -- Stakeholders Are People -- Different Stakeholders, Different Conversations -- One Simple Idea: We Are All Human -- Environment -- Chapter 7 The Experience Is Human -- We Can All Relate to Good Experiences - And Bad -- Customer Experience Is a Thing -- Why Aren't People Able to Learn at Work? -- Human Objectives Create a Human Experience -- Architect.
Chapter 8 Why We Can't Live without Architecture -- Architecture Ain't Your Enemy - It's Your Friend -- We Can Choose to Use Architecture - Or Just Do the Same Old Thing -- Architecture Is Indispensable to the New Way of Working -- Chapter 9 Getting the Right Stuff -- When Big Ideas Are Locked in Idea Jail -- The SME's Dilemma -- Freeing Content from Idea Jail -- Facilitating the Process -- Design -- Chapter 10 Not Your Average Design -- Making Information Easy to Consume -- Experience Design Brings Together Different Components -- Establishing Design Principles Helps a Team Decide What's Good Enough -- Build -- Chapter 11 Knowing What Is Good Enough -- What Fuels Our Need to Have All the Answers? -- Good Enough for Right Now Is All You Need - Right Now -- GEFRN Happens Throughout the Work -- When Is Something GEFRN? -- Chapter 12 Progress Is All That Matters -- Step into the (Temporarily) Uncomfortable -- Showing Iterative Progress Can Be Messy -- Tips for Showing Progress -- When Are You Done? -- Activate -- Chapter 13 Activate Radical Outcomes -- Keep the Momentum -- Notes -- Acknowledgments -- About the Author -- Index -- EULA.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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