About Face : The Essentials of Interaction Design.
Material type:
- text
- computer
- online resource
- 9781118766408
- 005.437
- QA76.9.U83 -- .A268 2014eb
Cover -- Title Page -- Copyright -- Contents -- About the Authors -- Credits -- Acknowledgments -- Foreword -- Introduction the the Fourth Edition -- Part I: Goal-Directed Design -- Chapter 1: A Design Process for Digital Products -- The Consequences of Poor Product Behavior -- Why Digital Products Fail -- Planning and Designing Product Behavior -- Recognizing User Goals -- Implementation Models and Mental Models -- An Overview of Goal-Directed Design -- Chapter 2: Understanding the Problem: Design Research -- Qualitative versus Quantitative Data in Design Research -- Goal-Directed Design Research -- Interviewing and Observing Users -- Other Types of Qualitative Research -- Research Is Critical to Good Design -- Chapter 3: Modeling Users: Personas and Goals -- Why Model? -- The Power of Personas -- Why Personas Are Effective -- Understanding Goals -- Constructing Personas -- Personas in Practice -- Other Design Models -- Chapter 4: Setting the Vision: Scenarios and Design Requirements -- Bridging the Research-Design Gap -- Scenarios: Narrative as a Design Tool -- Design Requirements: The "What" of Interaction -- The Requirements Definition Process -- Chapter 5: Designing the Product: Framework and Refinement -- Creating the Design Framework -- Refining the Form and Behavior -- Validating and Testing the Design -- Chapter 6: Creative Teamwork -- Small, focused teams -- Thinking better, together -- Working across design disciplines -- The extended team -- Establishing a creative culture -- Identifying skill levels in designers -- Collaboration Is the Key -- Part II: Designing Behavior and Form -- Chapter 8: A Basis for Good Product Behavior -- Design Values -- Interaction Design Principles -- Interaction Design Patterns -- Chapter 8: Digital Etiquette -- Designing Considerate Products -- Designing Smart Products -- Designing Social Products.
Chapter 9: Platform and Posture -- Product Platforms -- Product Postures -- Postures for the Desktop -- Postures for the Web -- Postures for Mobile Devices -- Postures for Other Platforms -- Give Your Apps Good Posture -- Chapter 10: Optimizing for Intermediates -- Perpetual Intermediates -- Inflecting the Interface -- Designing for Three Levels of Experience -- Chapter 11: Orchestration and Flow -- Flow and Transparency -- Orchestration -- Harmonious Interactions -- Motion, Timing, and Transitions -- The Ideal of Effortlessness -- Chapter 12: Reducing Work and Eliminating Excise -- Goal-Directed Tasks versus Excise Tasks -- Types of Excise -- Excise Is Contextual -- Eliminating Excise -- Other Common Excise Traps -- Chapter 13: Metaphors, Idioms, and Affordances -- Interface Paradigms -- Building Idioms -- Manual Affordances -- Direct Manipulation and Pliancy -- Escape the Grip of Metaphor -- Chapter 14: Rethinking Data Entry, Storage, and Retrieval -- Rethinking Data Entry -- Rethinking Data Storage -- Rethinking Data Retrieval -- Chapter 15: Preventing Errors and Informing Decisions -- Using Rich Modeless Feedback -- Undo, Redo, and Reversible Histories -- What if: Compare and Preview -- Chapter 16: Designing for Different Needs -- Learnability and Help -- Customizability -- Localization and Globalization -- Accessibility -- Chapter 17: Integrating Visual Design -- Visual Art and Visual Design -- The Elements of Visual Interface Design -- Visual Interface Design Principles -- Visual Information Design Principles -- Consistency and Standards -- Part III: Interaction Details -- Chapter 18: Designing for the Desktop -- Anatomy of a Desktop App -- Windows on the Desktop -- Menus -- Toolbars, Palettes, and Sidebars -- Pointing, Selection, and Direct Manipulation -- Chapter 19: Designing for Mobile and Other Devices -- Anatomy of a Mobile App.
Mobile Navigation, Content, and Control Idioms -- Multi-touch Gestures -- Inter-app Integration -- Other Devices -- Chapter 20: Designing for the Web -- Page-based interactions -- The Mobile Web -- The Future -- Chapter 21: Design Details: Controls and Dialogs -- Controls -- Dialogs -- Eliminating Errors, Alerts, and Confirmations -- The Devil Is in the Details -- Appendix A: Design Principles -- Appendix B: Bibliography -- Index -- EULA.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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