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Words, Worlds, Narratives : Transmedia and Immersion.

By: Contributor(s): Material type: TextTextPublisher: Boston : BRILL, 2019Copyright date: ©2014Edition: 1st edDescription: 1 online resource (254 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781848881945
Subject(s): Genre/Form: Additional physical formats: Print version:: Words, Worlds, Narratives: Transmedia and ImmersionDDC classification:
  • 302.23
LOC classification:
  • P91 .F673 2014
Online resources:
Contents:
Intro -- Words, Worlds and Narratives: Transmedia and Immersion -- Table of Contents -- Introduction: Words, Worlds and Narratives -- Part I Narrative Production and Narrative Experience in the Transmedia World -- Narrative Slips 'Between the Cup and the Lip': Transmedia 'Gaps' as Migratory Paths between the Hugos -- 'The Controller is Mightier than the Pen!' Narrative Space in Video Games -- The Transmedia Vampire: From Bram Stoker's Dracula to HBO's True Blood -- Part II Transmedia Fandoms and Community Formation -- Adaptations: Primitive Transmedia Narratives? -- Oh, the Angst! Emotional Immersion in Jane Austen Fan Fiction -- Control, Destroy, Merge, Refuse, Retake: Players, the Author Function and the Mass Effect Ending Controversy -- Distorted Riffs of Authenticity: The Production of Extreme Metal Music in Context of the Live Gig -- Part III Immersive Words / Immersive Worlds: Digging into Transmedia Projects -- Designing and Constructing Storyworlds for Multiplatform Participatory Narratives -- 'Parallel Realities': Salman Rushdie's Experiment with Transmedia Narratives -- Paula Queen of the Gypsies -- What Everyone Knows About Stories.
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Intro -- Words, Worlds and Narratives: Transmedia and Immersion -- Table of Contents -- Introduction: Words, Worlds and Narratives -- Part I Narrative Production and Narrative Experience in the Transmedia World -- Narrative Slips 'Between the Cup and the Lip': Transmedia 'Gaps' as Migratory Paths between the Hugos -- 'The Controller is Mightier than the Pen!' Narrative Space in Video Games -- The Transmedia Vampire: From Bram Stoker's Dracula to HBO's True Blood -- Part II Transmedia Fandoms and Community Formation -- Adaptations: Primitive Transmedia Narratives? -- Oh, the Angst! Emotional Immersion in Jane Austen Fan Fiction -- Control, Destroy, Merge, Refuse, Retake: Players, the Author Function and the Mass Effect Ending Controversy -- Distorted Riffs of Authenticity: The Production of Extreme Metal Music in Context of the Live Gig -- Part III Immersive Words / Immersive Worlds: Digging into Transmedia Projects -- Designing and Constructing Storyworlds for Multiplatform Participatory Narratives -- 'Parallel Realities': Salman Rushdie's Experiment with Transmedia Narratives -- Paula Queen of the Gypsies -- What Everyone Knows About Stories.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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