Words, Worlds, Narratives : Transmedia and Immersion.
Material type:
- text
- computer
- online resource
- 9781848881945
- 302.23
- P91 .F673 2014
Intro -- Words, Worlds and Narratives: Transmedia and Immersion -- Table of Contents -- Introduction: Words, Worlds and Narratives -- Part I Narrative Production and Narrative Experience in the Transmedia World -- Narrative Slips 'Between the Cup and the Lip': Transmedia 'Gaps' as Migratory Paths between the Hugos -- 'The Controller is Mightier than the Pen!' Narrative Space in Video Games -- The Transmedia Vampire: From Bram Stoker's Dracula to HBO's True Blood -- Part II Transmedia Fandoms and Community Formation -- Adaptations: Primitive Transmedia Narratives? -- Oh, the Angst! Emotional Immersion in Jane Austen Fan Fiction -- Control, Destroy, Merge, Refuse, Retake: Players, the Author Function and the Mass Effect Ending Controversy -- Distorted Riffs of Authenticity: The Production of Extreme Metal Music in Context of the Live Gig -- Part III Immersive Words / Immersive Worlds: Digging into Transmedia Projects -- Designing and Constructing Storyworlds for Multiplatform Participatory Narratives -- 'Parallel Realities': Salman Rushdie's Experiment with Transmedia Narratives -- Paula Queen of the Gypsies -- What Everyone Knows About Stories.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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