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Interactive Design : An Introduction to the Theory and Application of User-Centered Design.

By: Contributor(s): Material type: TextTextPublisher: Osceola : Quarto Publishing Group USA, 2012Copyright date: ©2012Edition: 1st edDescription: 1 online resource (225 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781610586375
Subject(s): Genre/Form: Additional physical formats: Print version:: Interactive DesignDDC classification:
  • 005.4/37
LOC classification:
  • QA76.9.U83P73 2012
Online resources:
Contents:
Cover -- Title -- Contents -- Introduction -- CHAPTER 1 What Is User-Centered Design and Why Do We Need It? -- CHAPTER 2 Collaborating with Your Team and Your Client -- CHAPTER 3 Goals, Users, and Success Criteria -- CHAPTER 4 Getting to Know Your Users -- CHAPTER 5 Know Your Competitors -- CHAPTER 6 Content Is King -- CHAPTER 7 Designing for the Right Device -- CHAPTER 8 Guide, Motivate, and Engage the User -- CHAPTER 9 Building Sitemaps, Wireframes, and Prototypes -- CHAPTER 10 Branding the Experience -- CHAPTER 11 What Can You Learn from Usability Testing? -- CHAPTER 12 If You Build It, They Won't Always Come - Marketing the Experience -- CHAPTER 13 Watch, Learn, and Adapt -- CHAPTER 14 Looking into the Future -- Resources -- Contributors -- About the Authors -- Acknowledgments.
Summary: With rich imagery, this innovative, comprehensive book examines the user-centered design process from the perspective of a designer.
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Cover -- Title -- Contents -- Introduction -- CHAPTER 1 What Is User-Centered Design and Why Do We Need It? -- CHAPTER 2 Collaborating with Your Team and Your Client -- CHAPTER 3 Goals, Users, and Success Criteria -- CHAPTER 4 Getting to Know Your Users -- CHAPTER 5 Know Your Competitors -- CHAPTER 6 Content Is King -- CHAPTER 7 Designing for the Right Device -- CHAPTER 8 Guide, Motivate, and Engage the User -- CHAPTER 9 Building Sitemaps, Wireframes, and Prototypes -- CHAPTER 10 Branding the Experience -- CHAPTER 11 What Can You Learn from Usability Testing? -- CHAPTER 12 If You Build It, They Won't Always Come - Marketing the Experience -- CHAPTER 13 Watch, Learn, and Adapt -- CHAPTER 14 Looking into the Future -- Resources -- Contributors -- About the Authors -- Acknowledgments.

With rich imagery, this innovative, comprehensive book examines the user-centered design process from the perspective of a designer.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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