Gamers ... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages.
Material type:
- text
- computer
- online resource
- 9780838909447
- 794.8
- GV1469.3 -- .N45 2007eb
Intro -- Contents -- Foreword -- Introduction -- Chapter 1: This Is a Library, Not an Arcade and Other Entirely Artifi cial Distinctions -- Chapter 2: The Gaming World and How It Can Be Appropriately Appropriated into the Library World -- Chapter 3: Software, Hardware, and Other Ware -- Chapter 4: Planning Your Events or Getting Geeky with It -- Chapter 5: How to Promote Your Events or Infecting the Growth Medium -- Chapter 6: Setting It Up or More about Cables Than You Ever Wanted to Know -- Chapter 7: Running a Tournament or Why the Thirty-third Player Always Shows Up Right after You Make the Bracket -- Chapter 8: Now What? or How to Leverage the Interesting Smell You've Discovered -- Chapter 9: Links, Resources, and Even a Book or Two -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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